Game Development Mad God

Vol 10 Chapter 759: Bloodborne Curse (3)

The difficulty of this game is so high that it makes the player feel that life is worse than death. Of course, before the player tries that unforgettable frustration, the monsters in the game "Curse of Blood" will first cause the player to be physically And psychological double disgust, different from the abstract dreams in the game "Silent Hill", the nausea in this game looks like a super-realistic feeling.

In the game, the disgusting feeling of monsters will be displayed in different forms and levels according to the different scenes. Among the foul-smelling sewers, huge pig-like stinky gutter mice are not available. What a threat, but the details of the skin infection in the virus squeaking environment are shaped very carefully, so that the player can almost smell the toxic smell even through the screen, making you refuse to approach.

There are also those crows that crawl on the ground and pecking at corpses, because they are too fat to fly into the sky, so they can only stand in place and flap their wings and make the hoarse cry that makes people feel palpable. , This kind of self-purchase call makes players who are nervously nervous.

Of course, the pigs that were originally domestic animals have become the most dangerous enemy. This thing can cause fatal damage to the player every time, but it is more the disgusting feeling that the player feels in the game. If it's good, it might spit out everything in the stomach.

The fear in human hearts is more clearly manifested in this game. It does not come from the appearance of monsters or monsters. More accurately, even for people in the real world, all fear lies in the unknown.

The boss will talk to me tomorrow, and I don’t know why the boss is looking for me. I will feel fear. Many people are afraid of ghosts because they don’t know what ghosts are. If ghosts are like in people’s world If chickens, ducks, gooses and dogs are ordinary, then it really isn't what it is, so what are you afraid of?

Lin Yan used to say that the most original fear of human beings in life comes from the fear of death, but now Lin Yan has a new understanding of this. Maybe humans will fear death, but in this world there are people who are not afraid of death. , But what is their original fear?

That is about the unknown in the future. To put it simply, a person can not be afraid of death, but he will definitely fear the unknown method of death. It is a pleasure to be killed with one shot, but what if it is a thousand swords? What if the five-horse car was torn apart? There are tens of thousands of deaths in this world, and there are always existences that make players feel scared. That's it, the unknown is the most scary existence in this world.

In this game, the shaping of the unknown has reached a very high level. Many times in the game, the scene where the player faces the far side of the screen is always hazy, or the shadows that pass by quickly, and the ghosts that only hear the sound but do not see the person, are basically helpless. Even if you know that these ghosts are near you, even by your side, or even looking at you with blood red eyes from a certain corner... But you just can’t find these ghosts, there is nothing at all. Way.

Therefore, in this game, the player must overcome the fear in his heart. This anxiety about fear will be the biggest enemy for the player in the game. If the player can avoid the terrifying sound effects and scenes in this game If the special effects are scared, then players will definitely have a huge increase in courage after the end of the game experience. At least when watching horror movies with female tickets, they can enjoy receiving the assists from horror movies. .

Instead of screaming out of her arms with her female partner.

If there is anything that allows players to control their own fears in this game, then it is definitely a strong desire to explore inspired by the very sophisticated map designed in the game.

A solemn cathedral, a cemetery where you don’t know what’s hidden inside, and the darkness looks like a doom-ridden cemetery, where burialists don’t know how many years have accumulated the dead, there is a dark forest of forbidden things, by the indigenous people The ruined blow and the street market without anyone.

The mysterious castle with sorrowful crying in the depths of the thick fog, various unknown secrets, in this game, various scenes seduce players to continue to commit dangers, alone to deal with all kinds of unknown Mysterious and adventurous, exploring the seriously disturbing unknown, many of these scenes will hide some secrets that make the player scream.

This game is difficult, how difficult is it? It can be said that the previous games made by Lin Yan are inferior in difficulty compared with this game. Even if it is compared with the difficulty of "I'm Alive", it is not enough in front of this game. Look. If you specifically talk about the difficulty of this game, then use the words of a professional evaluation that Lin Yan has seen before.

"It can range from smashing a mobile phone to a TV, or losing confidence and doubting life." I even heard that the editor of a certain game professional media was even "driven crazy" by the difficulty of the game. Although it is hard to believe, the difficulty of this game is so high, so high that you doubt life or even think that this life will not work.

The most important thing is that in the original game, the difficulty of this game is not adjustable. Of course, Lin Yan will inevitably adjust the difficulty when making it. After all, no matter how good the content of the game itself is, there will be no one. If you like a game with good content but not good to play, then this game is only suitable for a small number of players, very niche, and the players that the game itself can bring will be sharply compressed.

This is intolerable for both the game itself and Lin Yan himself. After all, games are commodities. What the **** is it for commodities that are not flexible to buy? This is totally unacceptable.

In this game, players who underestimate the enemy will die very miserably. These enemies themselves are very aggressive, and Shangshang Li is also very strong. Several high-end players will also sweat coldly, just like in "Glory of the King" In the same way, no matter how strong the monkey is, it is possible to lose in the face of three people. This is fully reflected in this game. Colleagues and multiple enemies face-to-face battles are purely a death-seeking behavior.

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