Game Development Mad God

Vol 10 Chapter 760: Bloodborne Curse (4)

Even in this game, the lowest-ranked miscellaneous soldiers have the ability to cooperate to kill him when facing the protagonist. In other words, there are no miscellaneous soldiers in this game.

No matter from any point of view, the player is truly infinite and equal to the existence of a miscellaneous soldier. Therefore, in this game, the player must take every enemy seriously. The experience of this game is similar to that of "Three Kingdoms Warriors". The refreshing experience of killing miscellaneous soldiers is almost two extremes.

In fact, only death in this game is the real game normality. Don’t talk about the BOSS in the game. Even a relatively small monster can let you know what life is better than death. Death is the enemy in it. The most common way to greet you, because when you see their attack patterns clearly, or realize that you have been undercover, then you are often already a cold corpse.

Of course, frequent deaths may not be considered to be many players. After all, after they die, it’s not enough to start again, but the most terrible place is here. In the game, once the player dies, what you get from the hard work before. The will of blood will all become a bubble, of course, in the game, the player also has a chance to get it back, just find the thing that will kill you.

It's just that if in the process of returning to the place of death, if the player dies again, everything will be in the past for a long time, and the lost will not be able to return.

Lin Yan even once saw that there was a senior player who died more than twenty times in the first boss of "Curse of Blood."

Therefore, in this game, players will face one after another, making people feel desperately tough. Players are constantly hovering between life and death, so players should keep the first place in the game. The element is... a normal mind.

It is worth mentioning that the game "Bloodborne Curse" realizes a real network connection battle. In the game, players can come to the player's side by summoning small partners to cooperate and fight against powerful enemies. , In this case, it will be easier to deal with some battles. Of course, this kind of ease is also relative. If you don't pay attention to those enemies, you will still be in seconds.

In this game, the system automatically saves the game at any time, and does not support us to save it ourselves. This save setting is like our life. If you miss it, you miss it. Many things are irreversible. You can only go one way to the end, and the player should not even think about reading files and restarting things.

Generally speaking, this game is a game that is really obsessed with death. After all, in the game, the frequent deaths like eating are really impressive. But this game itself has very good production quality, and the kind of game content that can always mobilize players' own fears.

In this game, players will unknowingly find that their courage seems to have grown, and they will no longer be afraid of encountering ghosts when walking at night. Of course, these are just nonsense, but they can really give players a sense of courage. Field trial.

And in the process of frequent deaths, to pursue the content unremittingly, to bring out all aspects of my psychological quality, but in Lin Yan's own opinion, in a commercial game highlights these somewhat parallel taste.

After all, the difficulty is too high. It is a gap for the players, which has opened the distance between them and this game. The content of this game several times is already so good that it cannot be added, but because of the difficulty of this game Belongs to only a few people, most players can only stay away and shoot this game to death in their shopping cart.

The fundamental reason why this game was popular but not popular after it went on the market in this world, and Lin Yan would certainly not make the same mistake.

But it still has to be said that even the original "Curse of Bloodborne" is a remarkable game. Judging from the screen, the performance of this game on the screen can only be said to be quite satisfactory, but after all, this game is essentially It is an action game, it is too difficult to ensure enough frames.

The picture of the game itself tends to be dark, and the gothic style is very strong, the atmosphere rendering is also very good, and the rhythm of the battle in the game is very fast.

The titanium alloy dog ​​eyes that are almost ordinary people have no intention to pay attention to the picture of this game.

Of course, in Lin Yan’s opinion, the best part of this game should be the sound effects and music. When Lin Yan saw the video before, this game was really amazing. Let’s use an analogy, such as pushing away an iron. When the door is squeezed, the creaking sound does not pass all at once, but it will give people a very laborious feeling, and the sound is different when you open different iron doors, which can be seen from this. The degree of detail of the producer.

Wearing headphones in this game can better integrate into the gray world of the game, cautious footsteps, rushing and running sounds, death causes of waving weapons, and even the sound of combined weapons rubbing...

Players can hear the sound of the cold wind blowing in the game, walk into a pile of burning bonfires, and hear the crackling sound of firewood, walk into an alley, and hear the death and life of the enemy, of course there is no Knowing where the ghost calls come from can definitely scare you.

In short, this game is a very good game, and Lin Yan's production of this game has also started from this moment. The above is what Lin Yan can recall. For all the details of this game, as for how to make it, It is still reworked on the basis of the original rebounds.

Of course, the first thing Lin Yan changed was the difficulty. After all, too abnormal difficulty is not good for the development of the game. It can be said that at the beginning of "Curse of Blood", the official is rendering the difficulty of this game. The first B, you will never pass the first level, you will be abused to death, etc.

In fact, it is the same. The difficulty is to try a double-edged sword. I am scared to pee. I like the sunshine and warmth. Holding the star of the card. Forbearance difficulty, I still need to simply shake M...

And this time, Lin Yan will still let this game retain the super-high difficulty while leaving ordinary players with poor operations.

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