Game Development Mad God

Vol 10 Chapter 761: Bloodborne Curse (5)

For the chaotic game of Blood Curse, Lin Yan still adopts the traditional level model in the difficulty design. The high level of difficulty will definitely make the player worse than the death, and the low level of difficulty, although there is a certain degree of difficulty, However, as a whole, as long as the player is not hand disabled, the game can be played happily.

As for the game production situation that eliminated all players of ordinary operation level as in the previous work, in Lin Yan's view, in the entire industry, it is basically an act of seeking death.

After all, games are just a life-saving adjustment for many people, but they are not challenges in life. It is harder to shape the difficulty of a game than suicide, so who is willing to experience it and pay for it? No matter how well this game is done several times, it will eventually be nothing more than a hit.

Of course, this kind of super difficulty is definitely a good horse with a good saddle for some great god-level inquiries. You will meet Liangcai and meet your opponents. Maybe the difficulty of the game in the previous game is only suitable for players who like to constantly surpass themselves. But it is not suitable for all ordinary players including Lin Yan.

For this game, Lin Yan only formulated two difficulty levels, one is the human mode and the other is the **** mode. The game content in these two difficulty modes is the same. The difference is that the difficulty of the game itself is completely different.

In the human mode, the player will face a slightly challenging game difficulty. In this difficulty, although the player is not like a miscellaneous soldier, he may be killed anytime and anywhere, but if he is negligent or careless, he may also fall into death. , It can be said that Lin Yan did a very good job in this regard. In the human mode, players must take every enemy in front of them seriously, and every time they pass an alley during the battle, a house must be raised. Be very careful, and try to observe any wind and grass around him.

Because you never know where those things will come out of, and then bite your neck.

As for the difficulty of the **** mode, in the **** mode, Lin Yan will really let the players experience what it means to be struggling, what is life is better than death, what is it is no way into the sky...

According to Lin Yan's own thinking, in the game mode of **** difficulty, this difficulty may only be the skill of the professional players in the "Glory of the King" KPL professional league to be able to handle this game.

After all, the previous seat was used as the original blueprint for the entire game. Although the super-high difficulty of the previous game is a failure, it can also be regarded as a rare bright spot, a game full of challenges.

Although it discouraged ordinary players, it made the trembling players who think that the Ninja Dragon Super Ninja level is simple...

For the understanding of this game, Lin Yan understood it to a large extent as a game that is very admirable in terms of the scene and story. In this game, the plot is very profound, plus the game scene. Yanan’s own mysterious style is instinctively reminiscent of the stories about various dark demons circulating in Europe all year round.

Feel free to redesign this game now. In the background content of the game itself, it is Lin Yan's focus on shaping the direction.

In this game, Lin Yan will incorporate many things to score goals, the myth of Cthulhu, some grotesques in the Western Middle Ages, and even the Black Death...

In this game, Lin Yan will focus on adding some things in the myth of Cthulhu, and in the game will replace the so-called vernacular disease that was originally popular in the Yanan area with another well-known disease.

That is the Black Death, which is also the plague. In Lin Yan’s view, the very vaguely described native disease in the game does not attract players. At least there is no direct reason for players to pay attention to this disease. This disease exists. Necessity is just to lead the whole story.

However, according to Lin Yan’s conception, this mysterious disease should actually become the main thing that players explore in the game, and the attractiveness of this local disease itself is not enough to support this, so because of the needs of the plot, Lin Yan will The Black Death, a terrifying disease that has raged in Europe for hundreds of years and killed almost half of the European population, is brought to this game.

After all, anyone who has studied junior high school history should basically know what the Black Death is. It can be said that this is the eternal pain of Europeans. Even the royal family of Ying Dynasty once contracted the Black Death and died.

The Black Death is even called the curse of the devil, and its influence is not lost to that of the witch hunting that has also been carried out in Europe for hundreds of years.

Incorporating the Black Death and Witch Hunting into this game world with the European Victorian era as the main background, Lin Yan thinks it is appropriate and beneficial, because what Lin Yan wants to show to the player is a dark European world. How can it be done without these terrifying elements of European history.

Lin Yan has made a certain degree of change in the overall shaping of the background of the entire game era compared to the original. Although this game is still the typical Victorian architecture and clothing style, Lin Yan has incorporated many details into it. There are a lot of medieval elements in it.

After all, relative to the overall style of the game, the setting of the Victorian era from the second half of the nineteenth century is really a bit too close to the present.

The shaping of many details is not so easy, so changes must be made in these details. Of course, in the whole game, Lin Yan still maintains a Victorian background.

In some cutscenes of the game, there will still be a huge shadow of the entire empire that is at its peak. For example, the huge Royal Navy fleet of the Kingdom of Ying has more than two thousand ships at its peak.

Of course, these things only exist in some cutscenes of the game. The main scene of the whole game is still in a virtual city and surrounding areas, which is the mysterious and ancient place of Yanan.

It's just that how Lin Yan will shape this place is a step worth thinking about. In Lin Yan's view, the shaping of this Yanan in the previous work is too simple and one-sided.

In addition, in the game, the entire story takes place in the player's dream, and this setting is also unpleasant.

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