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Chapter 255: A Perfect Infiltration

Unlike the previous "Metal Gear Solid: Ground Zeroes", although the difficulty in "Metal Gear Solid: Ground Zeroes" is actually quite high, if you don't follow the normal stealth rhythm, it is easy to face a large group of enemies and be suddenly killed .

But in "Metal Gear Solid: The Phantom Pain", the content of the prologue has actually been specially modified by Yang Chen. It feels like a movie-like immersion, but after all, this is a game.

Although the camera is cleverly applied, the handling of the plot performance is not as magical as expected, and it can even be said to be a bit awkward.

For example, in the game plot in the original dream memory, the protagonist hides under the bed and the enemy’s soldiers don’t find it, or they act as corpses on the ground, and then all the enemies refill their guns, but the protagonist doesn’t refill their guns, and then wants to kill the protagonist. Pyro Volkin just happened to appear.

These plots are too old-fashioned and too coincidental, and for players who have not been in contact with the previous game, the game's characters such as Spirit Mantis and Burning Volkin will make players even more confused.

Although these things, in order to pave the way, Yang Chen had asked the comic company to launch a plot comic of the same name according to the script he provided after the release of "Metal Gear Solid: Ground Zeroes".

Among them, the origin of Volkin and the spiritual praying mantis have been mentioned.

But most of the players have basically never read the comics, so they don't know much about these plots.

Even though Yang Chen made a lot of modifications to this, such as increasing the player's controllable length and adding some text prompts, most players are still a little confused.

In the online community forums and game groups, a group of people played while playing in the water group, and at the same time took pictures with their mobile phones for convenience, indicating that they were really playing in person, not watching the live broadcast.

"It's said that the performance of the camera in the game is very shocking, the picture is also very explosive, and it's super tense and exciting. When the soldiers searched, my nervous toes were clenched."

"+1, hiding on the hospital bed, the patient who was killed by the enemy, his face was stuck on the steps, it scared me to pee!"

"The only thing I don't understand is who is that child floating in the sky? And what the hell is that fireman, phoenix, and whale?"

"23333, those upstairs haven't read the "Metal Gear" manga, but it's mentioned in it."

Just like the previous "Metal Gear: Ground Zeroes\

,"The prologue in "Metal Gear Solid: The Phantom Pain" is more about letting players understand what such a game is like.

In fact, the level design in the prologue already contains a lot of stealth elements. The player controls the awakened protagonist to be unarmed in the hospital, and the bandage man's guidance is another aspect of stealth experience.

Yang Chen wasn't in the prologue, just like the "Metal Gear Solid: The Phantom Pain" in the dream memory used extremely long cutscenes to show the game to the players. It's still the same sentence, most players buy games to play.

For the CG in the game, Yang Chen prefers to let the players choose whether to enjoy it or not. After clearing all the levels, players will enter the score settlement interface and can choose whether to level the plot CG.

During the game, Yang Chen didn't want to just play around, but suddenly a CG cutscene made the player's experience tear.

…………

As the plot of the game slowly progressed, Yin Zheng also began to enter the main part of the game.

After escaping from the hospital, he met a man - Revolver Lynx.

And under the guidance of Zuolun Bobcat, he went to rescue Miller who was caught by the enemy.

The hook in the left hand is replaced by a prosthetic, the cigar in his mouth, and the eye patch that covers one eye. Except for the scars on his face, he looks the same as the BIG BOSS in "Metal Gear Solid: Ground Zeroes".

If you are a player who has played "Metal Gear Solid: Ground Zeroes" before, you are not unfamiliar with the operation of "Metal Gear Solid: The Phantom Pain". Pain" players have a different understanding.

The large map, although it doesn't look as big as "The Elder Scrolls: Skyrim", is definitely not small.

And Yin Zheng also understands what Yang Chen said at the previous press conference, ""Metal Gear Solid: The Phantom Pain" will have a linear plot, but it will be absolutely free."

In the game, you will only be given a final goal and a limit, but how to achieve it is up to you.

At the same time, the small details in the game are also very rich, such as unknown information such as the location of the enemy to be rescued or assassinated, which requires you to catch the enemy to ask for clues, or search around like a headless chicken.

Of course, you can also directly pick up a gun and rush in to wipe out all living creatures, of course, as long as you can do it.

With the previous experience of "Metal Gear Solid: Ground Zeroes", Yin Zheng is already familiar with how to play.

Control the character to ride a horse to the vicinity of the target, dismount and slowly follow the rocks, avoiding the patrolling enemies, and slowly go to the place where Miller is being held.

Sneaked into the room secretly and was discovered by accident! ?

The tranquilizer gun went up, then strangled the neck and beat him to death!

Turn the corner and meet love! ?

Go up to a set of CQC to solve the other party.

Yin Zheng proceeded cautiously along the way, and finally came to the room where Miller was held, a perfect infiltration!

Ignoring the evaluation that had deducted more than 2,000 points, Yin Zheng gave himself a thumbs up.

"Miller!"

Entering the plot animation, BIG BOSS took off the black hood on Miller's head and held his face with both hands.

"I'm no longer worth using, am I?" Miller said with his eyes closed.

"Miller, it's me! I'm here to take you out of here."

"Snake!" Miller said in an unbelievable but firm tone.

"What did they do to your eyes?"

"No, it just feels a little dazzling."

Simple dialogue, in the game BIG BOSS unlocks Miller's handcuffs, carefully takes out the sunglasses that Bobcat gave him before from the bag, and puts on Miller.

Gently stroking the mirror frame, Miller slowly raised his head: "You came too slowly..."

The game is still going on, and after a simple cutscene, there is not much difficulty, and Miller is on his back to leave the camp.

The score calculation appeared at the top of the screen, and the perfect infiltration that killed all the enemies who saw him along the way. Unsurprisingly, the score was an extremely low score, but Yin Zheng didn't pay much attention to it.

In war, how could he not die, and who knew he had sneaked into the enemy's house?

There were no witnesses at all!

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