Game Entertainment Empire

Chapter 256 Two extreme degrees of freedom

After rescuing Miller from the clutches of the enemy, Miller on the plane showed a strong desire for revenge.

The plot of "Metal Gear Solid: Ground Zeroes" was narrated by Miller, and there was another wave of memory kills, and finally it was frozen at the moment of the plane on the skull face.

The bombed base, the tragic death of his subordinates, and the scene where Paz jumped off the plane at the end made Yin Zhengxin, who was sitting in front of the computer and played "Metal Gear Solid: Ground Zeroes", a little turbulent in his heart.

Appropriate shots, as well as the emotional support of BGM, allow players to fully invest in it.

Just like watching a movie, there is no way to directly immerse yourself in the story told in the movie at the beginning, but as the movie progresses, the audience will have more insights into the story.

This is the case in the game industry, especially when the plot of a game passes through a very shocking lens, and at the same time it is exciting enough, which allows players to experience a strong sense of substitution.

Yin Zheng, who was sitting in front of the computer, followed the progress of the plot, and had already forgotten that he planned to learn about this game at the beginning, and then dig out something to gain popularity.

Simply put, he has already immersed himself in the game.

"Metal Gear: The Phantom Pain" and the previous "Metal Gear: Ground Zeroes" are stealth games. This has already been mentioned in the "Metal Gear" press conference. The level design of the game also pays great attention to stealth, including the feedback of task scores.

It can be said that the gameplay of the whole game is biased towards the gameplay mode of "sneaking into the village, don't shoot a gun". At the same time, the combination of movie style and game in the game brings immersion through the lens, which is absolutely amazing.

Moreover, compared to purely movie interactive games, "Metal Gear Solid: The Phantom Pain" also emphasizes gameplay. Although this reduces part of the players' immersion, it adds a lot of fun.

It's hard for you to say whether this decision is good or bad, but at least for most ordinary players, they still prefer this kind of game that can be played by hand.

Sitting in the office, Yin wearing headphones is pushing the plot of the game.

He brought Miller back to the base, and under the guidance of Bobcat in the novice tutorial, Yin Zheng learned how to recover hostage items, how to sneak, and the use of CQC.

There are also some other functions of the base construction. The new base's "wild dogs" who have been wandering for nine years have ushered in their new leader. This wild dog on the battlefield will become a diamond dog.

The new mission requires money, resources and talents to make the base better, so that it can be able to avenge Skull Face.

Entering the big map again, this time compared with the previous time to rescue Miller, he has more time at his disposal, so Yin Zheng is not in a hurry to complete the task, but to better observe the world of the game.

As an undoubted 3A masterpiece, "Metal Gear Solid: The Phantom Pain" is definitely not shameful on the screen. There may be no way to call it a screen monster, but the details of the screen, the expressions of the characters, and the jungle vegetation are all very good. Yes, plus the base drilling platform in the blue sky, sunny desert and ocean, the spectacular scenery will definitely shock the players.

That feeling is the same as in "The Elder Scrolls: Skyrim", when players saw Snowman City for the first time, or when they boarded the Throat of the World and looked into the distance.

In terms of gameplay, Yin Zhengcai felt enough freedom in this truly independent action compared to the previous rescue of Miller.

You only need to complete the ultimate goal, and there are only two options for success or failure.

But in the process of completing this, you can experience the fun of the game quite freely.

It's not like "The Elder Scrolls: Skyrim", where even tasks can be completed unscrupulously, for example, even if you have become a dragon descendant to save the world, you can still catch a chicken for the villagers; for example, you are just a newly released Prisoners, but can take over the task of slaying dragons.

There is no way to do this in "Metal Gear: The Phantom Pain", because the plot of "Metal Gear: The Phantom Pain" can be said to be a linear model.

But the degree of freedom in the middle is definitely a completely different feeling when playing "The Elder Scrolls: Skyrim".

Countless countermeasures, various interesting weapons, including the dynamic difficulty adaptation of the enemy and AI, the result is extremely open and free.

While carrying out the task, Yin Zheng found that every small action he made seemed to affect the implementation of the follow-up plan.

For example, if you kidnap and kill an ordinary soldier, the enemy will not find you at first, but as time goes on, if you have not completed the task, the team that this soldier belongs to will find that some members have been killed As a result, the camp began to become more rigid.

And the methods of completing tasks, including the methods of sneaking in, are also varied.

For example, you can climb up a mountain, then circle around in a big circle, and slowly sneak into the enemy's camp, or on the only way the enemy's material transport vehicle must pass, and wait until midnight when they are resting, you secretly hide in the vehicle, Wait until they offer to send you into camp.

Even if you have enough confidence in your equipment and skills, you can turn into a violent brother and directly complete the game to complete the shooting game and make a bloody road.

This is "The Elder Scrolls: Skyrim" has a game design with a very distinct personality. It doesn't give you a world where you can go unscrupulous, but more just gives you a world to choose from.

In "The Elder Scrolls: Skyrim", it gives you a new feeling of life. You can be a dragon descendant who saves the world, you can be a bard who travels the world, or just be an ordinary person, wife and children. .

But "Metal Gear Solid: The Phantom Pain" is different. Although the experience of the follow-up games has not yet started, the current feeling has already given Yin Zheng a very strong sense of experience.

In "Metal Gear Solid: The Phantom Pain", the player does not act as a person with a free life.

They are playing BIG BOSS!

What the players can decide is what method BIG BOSS will use to complete the task, and the final decision of BIG BOSS cannot be changed.

Because he is BIG BOSS, not other created NPCs.

This is the BIG BOSS in the world of "Metal Gear".

And this also brings two degrees of freedom that can even be said to be extreme.

I don't know how long it took, but when I met a sniper who moved extremely fast and was also invisible, the time of the battlefield in the game changed from afternoon to night, and finally I caught a real machine and hit him , Yin Zheng couldn't help but heaved a sigh of relief when he saw the prompt of whether the cutscene of the level appeared, and then glanced at the time.

Is this all off work? Looking at the time of 17.30 displayed on the phone, Yin Zheng was a little surprised.

"After finishing this CG plot, I'll get off work." Yin Zheng thought, and then twisted his body.

Fifteen minutes later, Yin Zheng chose to listen to Shan Mao's words and captured this beautiful and sexy female sniper with little clothes. Yin Zheng clicked the button to continue the game with some hesitation.

Twenty minutes later, when the boss who was sitting in the office was about to go home from get off work, Yin Zheng, who was watching the takeaway signing, showed a slight smile.

The company needs such employees who love to work overtime!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like