Game Entertainment Empire

Chapter 262 Hidden ending: The world has no nuclear weapons

As the release time of "Metal Gear Solid: The Phantom Pain" came to the second week, in addition to a large number of players clearing the main plot of the game itself, they began to discuss the stories of various characters in the game, as well as the world of "Metal Gear Solid" What kind of story is it telling.

There are still many players who have begun to dig deeper into the game, including some small details.

In the "Metal Gear Solid" series of games, there are actually many game plots that are told to players through tapes, especially those plots that make you seem a little unclear, and the answers can be found in the tapes.

There are many ways to do this, such as supplementary narration. Of course, from Yang Chen's point of view, this method is more to reduce the size of the game.

After all, too much messy content, on the one hand, will increase the cost of the game infinitely, on the other hand, adding these messy content will not be as good as imagined, but there will be no space to tell, or the original narrative structure will be overwhelmed. chaos.

"The follow-up DLC of Kingdom of the Flies and the two DLCs of Snake Eater will take about half a year to complete." In Nebula Games' office, looking at the GDD document provided by Yang Chen, Wang Ye turned to Yang Chen. Said.

Moreover, the main development team is still placed on the "Metal Gear" project, including the case that there must be no outsourcing team.

After all, although it is a DLC, it is also two brand new stories, and it can even be said to be a new game.

Among them, the DLC of Snake Eater tells the story of BIG BOSS and THE BOSS, and the follow-up Kingdom of the Flies tells the story of Venom Snake going again after Eli stole the Metal Gear and left. Part of it is prepared in the dream memory It is an unfinished part, but Yang Chen wants to perfect it.

But it won't go into the details, and after that time, the story belonging to Venom Snake will also come to an end.

"To ensure the quality of the game, the development of DLC will be put first on the content of the snake eater." Yang Chen nodded lightly, expressing that he understood, and then said to Wang Ye.

"Mr. Yang, the online mode has been tested, including the stress test on the server." After Yang Chen finished talking to Wang Ye about the relevant matters, he was responsible for the management of the online mode and reported to Yang Chen. Condition.

"Go online, is there another back door bug left?" Yang Chen nodded slightly, and then asked the other party.

Hearing Yang Chen's words,

The employees under him and Wang Ye beside him showed very strange expressions at the same time.

Other games are thinking about how to make bugs less and less, and make them as perfect as possible, but they still actively add bugs to the game. What is this called?

Especially the technical staff who were in charge of handling this part at that time, after hearing this request, their understanding of game development was refreshed. Is there such an operation?

However, even though there was a lot of slander in my heart, there was still no strange expression on the surface: "No problem, Mr. Yang, we have tested it internally, we only need the online mode, players have nuclear weapons in their bases, and are uploading When the cloud archive is in progress, the network will be interrupted, and the game will be closed to replace the local archive. After the game is launched, the nuclear weapon in the single player mode will be deleted, and the local archive will be replaced. Then, in the single player mode, the "world without nuclear weapons" will be unlocked. 's plot animation."

Yang Chen nodded lightly. Such a hidden plot has conditions that are almost impossible to actively trigger in the dream memory, because the ending itself is an unattainable utopian ending.

But Yang Chen still hopes that all players can see such an ending.

For such an official 'bug', Yang Chen actually wanted to see if any player could trigger this hidden ending through his own discovery.

After all, this can be regarded as a little Easter egg carefully designed by them. This kind of hidden thing, which is actively told to the players, is a completely different feeling from what the players discovered by themselves.

This is also the reason why Yang Chen didn't directly put this ending in the normal plot line, but made it a multi-line ending.

Of course, if no one can trigger it, then only he can trigger it.

Leaving the team project room of "Metal Gear Solid", Yang Chen returned to the office and looked at the forum interface on the computer, couldn't help stretching, and yawned at the same time.

In the forum section of Nebula Games, because his forum account has repeatedly exposed various bugs and hidden easter eggs under Nebula Games, he has now been voted by the players to be the deputy moderator.

Moreover, there are players in the forum who chat with him all day long, asking about content such as "The Elder Scrolls: Skyrim", "Resident Evil 2" and "Metal Gear: The Phantom Pain", as if they regard him as an awesome Nebula game Ashes.

…………

In the middle and late April, as most players have cleared "Metal Gear Solid: The Phantom Pain", its popularity has begun to slowly decline.

In terms of plot, "Metal Gear Solid: The Phantom Pain" can be said to be extremely exciting, but in terms of gameplay, although there are still a large number of side missions in the game, it can be compared to the one in "The Elder Scrolls: Skyrim". Different, the stealth level design will always give players a sense of sight, which also causes some repetitive points.

At the same time, the main core store, after clearing the story, is more about the construction of the base, collecting R\u0026D personnel with higher attributes, combat personnel, and logistics personnel.

If I have to say, both are open-ended gameplay, but "Metal Gear: The Phantom Pain" is an open-map gameplay, while "The Elder Scrolls: Skyrim" is an open-world gameplay.

The difference lies in the latter's interaction with NPCs, as well as the rich scenes and events giving people a sense of the real world.

In order to better tell a story, "Metal Gear Solid: The Phantom Pain" has to give up the open world that may cause players a sense of fragmentation in the plot experience.

This is a regrettable compromise, but it is definitely not a shortcoming of the design concept. Yang Chen understands this point very well, and it is also official that this point is in the later game play. "Metal Gear Solid: The Phantom Pain" is not as good as "The Elder Scrolls: Skyrim".

Of course, if you like the kind of player who cultivates the business model of farming, then the development of the base in "Metal Gear Solid: The Phantom Pain" will be very in line with your taste.

Especially in the vast ocean, watching the base grow from a very small oil well to being slowly grown by you to walking for a long time, you have to drive at least to reach a certain point, the sense of accomplishment is hard to put into words describe.

And just as the popularity of "Metal Gear Solid: The Phantom Pain" declined, Nebula Games and Yang Chen's official blogs quickly announced a news that made players a little excited.

The online mode of "Metal Gear Solid: The Phantom Pain" is about to start.

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