Game Entertainment Empire

Chapter 263: Interview with Game Star

The online mode of "Metal Gear Solid: The Phantom Pain" was launched, and this news immediately aroused the enthusiasm of all players, including game manufacturers in the industry.

Countless players are excitedly looking forward to it on the Internet, while some game manufacturers are closely watching the online mode of "Metal Gear Solid: The Phantom Pain", ready to find out.

Among them is Jiasheng Games. Yao Cheng, who is the operation department in the office, is also stuck in his office for the first time, waiting for "Metal Gear Solid: The Phantom Pain" to update the online mode.

Although he is not in the development department, Jiasheng's next few masterpieces will be managed by him, so he has to pay attention to his opponents.

Even though he personally thinks that such a game is difficult to launch a fun online mode, after all, he is not professional in games, and he can only conduct reasonable analysis through big data.

A great man once said, "When we correctly point out that the enemy should be underestimated as a whole and strategically, we must never underestimate the enemy in every part and on every specific issue."

And Yao Cheng firmly believed in the correctness of this sentence.

However, when all the players and people in the industry were looking forward to the online mode of "Metal Gear Solid: The Phantom Pain", Yang Chen was interviewed by a media in the Nebula game.

Interview with Game Star.

As the largest game media in China, the professionalism of Game Star is beyond doubt, including its ratings and public comments are basically very fair.

However, they also have a characteristic, that is, they will hardly give a full score of 10. Except for several pioneering games in the history of the game, they gave a full score. Even if the rest are excellent, if there is no kind of game history It can be said that it is basically impossible to get full marks.

And this has become a feature of their rating agencies.

"Mr. Yang, Mr. Wang, this is the second time we have met." Zhang Tan, who had been promoted to editor-in-chief of the editorial department, greeted Yang Chen and Wang Yaliang, who was also being interviewed, with a smile on his face.

Yang Chen looked at Zhang Tan who came up to set up a relationship, he was stunned for a moment, and then thought seriously for two or three seconds.

Second meeting?

It seems that there is no image at all!

But as the saying goes, if you reach out and don't hit the smiling person, you should be polite in this situation, just like meeting the knights in martial arts movies,

Regardless of whether they have met or not, they have been admiring each other for a long time, so Yang Chen smiled awkwardly but not politely: "Yes, this is the second time we have met."

It was probably because Yang Chen's smile was a bit fake, so Zhang Tan also laughed twice, and then immediately changed the topic to other aspects.

Looking at the several sculptures in the exhibition hall outside, especially the "Metal Gear" area, Zhang Tan was soon attracted by a sculpture.

BIG BOSS, Venom Snake, Jing Jing, Miller, Lynx and Skull Face, including Paz, are all very conspicuous inside, but what really caught Zhang Tan's attention was a brand new sculpture.

THE BOSS that only appeared in "Red Alert: World War".

Unlike Jing Jing, who is sexy and seductive, and even has several holes in her socks, THE BOSS is not beautiful, and can even be said to be a real female man. The muscles on her arms can kill an otaku who doesn't exercise with one punch.

Moreover, THE BOSS itself seems to be a very important role in the "Metal Gear" series. Such a character's shape is defined in this way, which really makes people feel a little surprised.

"Mr. Yang, the characters in "Metal Gear Solid: The Phantom Pain" seem to be slightly different from the players' mainstream impressions?" Zhang Tan looked at Yang Chen and asked.

In general games, even if you know that the character design is more suitable for the background of the war, it should be a tough guy like BIG BOSS and THE BOSS, and the worst is like Miller and Lynx.

But in order to please the aesthetics of players, especially those of some domestic players, more people will choose the Japanese and Korean style of beautiful boys and girls.

Of course, you must say that this is nonsense, but the vast majority of games in the market have this style, and the two-dimensional art style shows that players with this aesthetic are the mainstream.

Whether you admit it or not, accept it or not, the facts are here.

Of course, the mainstream of overseas game aesthetics in Europe and America is biased towards the style of "Metal Gear", but after all, Nebula Games is a Chinese game company and an Asian game company.

Facing the story of "Metal Gear Solid", other game companies may end up with the style of the Second Marshal, rather than the realistic style like BIG BOSS.

Worst of all, THE BOSS will definitely be a Yujie-style character, not a female man like Nebula Games.

Hearing this, Yang Chen smiled: "Is this the first question in the interview?"

Zhang Tan was stunned for a moment, then nodded quickly: "Of course."

Taking Zhang Tan and another brother in charge of shooting from Game Star, and walking with a recording brother in the company's display area, Yang Chen replied: "Actually, I don't have that many considerations, the most important thing is that it fits well." , suitable for the story of the game.”

What Yang Chen said is very true. When Yang Chen decides to develop these games in the dream memory, he will carefully consider whether he has the ability to make them, or how to do them properly.

Including the character art settings in the game, why is it designed like this.

Whether it is closer to the game plot itself and the background of the game world view, or simply to please a certain group of players in the market, Yang Chen will have a very clear understanding of these things in his mind.

There is no doubt that the characters in "Metal Gear Solid: The Phantom Pain" are well-designed, Miller, BIG BOSS and THE BOSS.

The characters tend to be tough guys, but they are definitely not the kind of simple tough guys, but to make the players feel from the bottom of their hearts that if these characters are more than ten or twenty years younger, they will still be a handsome boy, just like The same as Leon in the previous "Resident Evil".

Of course, there will be compromises for the market in the game, such as Jing Jing, who is so sexy that she has holes in her socks. This is still a compromise to the market.

But Yang Chen didn't think this kind of compromise was a mistake, on the contrary, this kind of compromise was actually something that players talked about.

Even many players want more in their hearts.

Of course, this kind of scene is more than the scene where the male players' lower bodies are chilled quietly in a certain level.

"In addition, Mr. Yang, can you tell us about the story in "Metal Gear Solid: The Phantom Pain", and who will be the final villain? Colonel Zero who has never shown up? Or Eli who defected to the base with the ghost boy? Or is it Miller and Big Boss in the end?" Zhang Tan asked Yang Chen a question curiously.

This is also a question that many online players who have cleared "Metal Gear Solid: The Phantom Pain" are most concerned about, but Yang Chen's answer after that made him somewhat confused.

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