Game Entertainment Empire

Chapter 264 The online mode brought by the trash can?

Faced with Zhang Tan's question, Yang Chen was not surprised. Compared with the "Metal Gear Solid" series that had been developed for 30 years in the dream memory, he only produced the Phantom Pain, and compared with a "Peace Walker" series. It's just a comic, and there are too many contents that have not been shown.

Moreover, the story of "Metal Gear" itself is not a linear plot, and you may even feel that it is very chaotic, with various BOSS and various Snakes.

"The villain? Who is the villain? Skull face? Eli or Miller, or Big Boss?" Yang Chen looked at Zhang Tan and asked.

Hearing Yang Chen's words, Zhang Tan was stunned.

No, I am asking you this question!

How do you ask me now?

The game is not developed by me, how do I know!

But Zhang Tan's bewilderment didn't last long, because Yang Chen continued to answer by talking to himself.

"In fact, the series of "Metal Gear Solid" is not only anti-war, but also contains inheritance; every character in the game has its own story, which is covered up by many false appearances and conspiracy, and often there is no real opposition. Right and wrong, there are only victory and defeat. The truth is not important, what is important is to stick to your beliefs and live. Miller, BIG BOSS, THE BOSS, Paz and Skullface, all the so-called decent and villain characters, are all It has its own position and reasons.”

"Just like Skullface, he wants to spread biochemical viruses and nuclear weapons all over the world. To outsiders, he is a lunatic and can't understand, because they haven't lost what he lost, and they haven't experienced his phantom pain."

"The real BIG BOSS also has its own phantom pain. When he was a patriotic soldier, he was ordered to kill his mentor with his own hands. Killing the mentor gave him the title of BIG BOSS and brought him the title of "BIG BOSS." With the phantom pain, like Skullface, he began to build a soldier's paradise, Army Without Borders, this is the phantom pain of BIG BOSS."

"War gave them pain, so they hate war, they want to use their own way to change the world, to quell this phantom pain; and Miller's phantom pain is a skull face, but his phantom pain is specific, specific When someone got revenge on Skullface, the phantom pain didn't disappear, but was transferred to BIG BOSS; the same Venom Snake also had his own phantom pain, from when he had to kill the partner who used to fight together, he He has transformed into a new BIG BOSS, because he also has his own phantom pain."

Yang Chen smiled and explained to Zhang Tan some of the deep meaning of the plot in "Metal Gear Solid: The Phantom Pain".

Listening to Yang Chen's words, Zhang Tan sometimes showed an expression of sudden realization, and sometimes showed such shock, fully showing the perfect state of a loyal fan.

However, in reality, although he also successfully cleared "Metal Gear Solid: The Phantom Pain" and played for dozens of hours, he completely played it as a soldier assault, with high-tech airdrops of supplies throughout the process, and tanks planting mines.

Highly rated sneak? Impossible is a word reckless!

In-depth plot, with various meanings?

He didn't have to write the article himself, but reviewed the article. Naturally, he didn't pay so much attention when he was playing, and he just stared at Quietly's torn socks the whole time.

Of course, he definitely can't show this kind of thing.

So after giving full play to his own acting skills, Zhang Tan decisively shifted the topic to other places with more explosive points: "Mr. Yang, "Metal Gear Solid: The Phantom Pain" and the previous "Metal Gear Solid" Equipment: Ground Zeroes seems to be completely different from traditional games in terms of cutscenes and game shots, and you have also studied directing for a while?"

"In fact, most of the cutscenes and CG shots in the game are produced by Mr. Wang. As for the director, I just think we need some professional knowledge, not that we really need to be able to shoot movies or something. , but to have a certain understanding of basic things, so that we can better communicate with the team and make what we want at the same time." Yang Chen nodded and looked at Zhang Tan.

Then began to talk about the artistic expression methods of movies and games, as well as the future development.

These things were realized by Yang Chen himself by referring to the games in the dream memory.

If it was Steven who communicated with Yang Chen, then the other party must have a lot of topics, but now it is Zhang Tan.

Silent and speechless, Zhang Tan looked at Yang Chen who was talking, hesitated but did not dare to interrupt.

I really don't understand!

However, Wang Yaliang, who was next to him, obviously saw the embarrassing scene, and coughed lightly to divert the topic: "Are you interested in visiting our studio?"

Like a drowning person grabbing a life-saving straw, Zhang Tan, who was in embarrassment, nodded quickly: "Is it possible? That's really great!"

I finished the whole sentence in a second, for fear that the topic would be taken away if I spoke too slowly.

Yang Chen, who was interrupted, seemed a little unfulfilled.

Playing the piano to a cow does not sound like a very good idiom.

But if you can talk about one thing with someone who doesn’t know anything, and the other person can’t show impatience, he must listen carefully, and at the same time pretend to understand, showing a series of complicated things such as sudden realization and shock. When expressing, this feeling can be said to be quite good.

Undoubtedly, Yang Chen seized the opportunity this time. As for Zhang Tan, can't understand?

What a big deal, he didn't expect the other party to understand, he just wanted to say a few words.

When Zhang Tan and his team conducted an exclusive interview with Xingyun Games, and during the interview, they were in the game circle.

The online mode of "Metal Gear Solid: The Phantom Pain", which countless players and people in the industry have been looking forward to and waiting for, is officially launched.

Players showed great enthusiasm, but some people in the game industry smelled a little weird smell when they watched the multiplayer online mode of "Metal Gear: The Phantom Pain".

Nebula Games seems not to be so fancy about the online mode of "Metal Gear Solid: The Phantom Pain"! ?

All relevant people in the game industry, especially those involved in operations, were muttering in their hearts.

According to the rhythm of previous Nebula games, including "The Elder Scrolls: Skyrim", "Resident Evil 2", and even the performance of "Red Alert", Nebula games can be said to value the online mode very much, but in "Metal Gear: The Phantom Pain" It seems that there are not many resources invested in it at all.

This kind of feeling is not even raised by the stepmother, it is simply carried from the garbage dump.

Looking at the newly updated online mode of "Metal Gear Solid: The Phantom Pain", everyone in the industry expressed a little strangeness.

As for the players, they didn't think too much about it at all. As an online mode that has just been launched, several new gameplays are still quite unfamiliar to them, and strangeness means that it is interesting.

Most games are especially interesting when people don't know how to play them at the beginning, but after everyone understands the routines, they will become boring instead.

And the current online mode of "Metal Gear Solid: The Phantom Pain" is obviously the time when players think it is the most fun, and there is even an illusion that I can play it for a lifetime.

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