Game Entertainment Empire

Chapter 286 Another Game

Regarding the "Assassin's Creed" series of games, after learning about them in the dream memory, Yang Chen had already planted many foreshadowings when he was working on "Red Alert: World War".

From the top of the Notre Dame Cathedral in Paris, the assassin in the classic dress of the white robe and hood jumped down from the top; and the sacred golden apple flashed in the hands of the mustache in "Red Alert: World War".

These easter eggs about "Assassin's Creed", Yang Chen has already implanted them in the expansion pack of "Red Alert: War of the World", although most players don't know what these easter eggs mean.

But Yang Chen had already thought about what to make this game.

As for which series of stories to choose, Yang Chen already had an idea in his heart, about the life of a legendary master assassin 'Ezio'.

Walking out of the Assassin's tomb in the Cathedral of Santa Maria del Fiore, climbed to the top of the church and overlooked the whole of Florence. At that time, Ezio was young; and later changed from the Cathedral of Santa Maria del Fiore to Castel Sant'Angelo. Young again.

This is a game that focuses on history. Of course, art processing is inevitable, but there are many historical games. In it, players can guide the country to develop the economy as a king in front of the map, or fight on the battlefield as a legendary general.

But in "Assassin's Creed", there is no doubt that the experience will be a strong immersion, a combination of free climbing parkour and assassin role-playing experience of history, which is the core of "Assassin's Creed" .

To put it bluntly, "Assassin's Creed" does not just play simple assassins and stealth assassinations, but history.

From the conflict between the Brotherhood and the Templars, and even the main plot, everything is a means;

If you want to play a game to experience the Renaissance up close, choose Assassin's Creed; if you want to experience life in New England during the Revolutionary War, choose Assassin's Creed.

If you want to open a pirate ship and bombard the Royal Navy in the Caribbean, play "Assassin's Creed".

The Paris Revolution in France, the splendid civilization of ancient Egypt and ancient Greece can all be experienced in "Assassin's Creed", and more importantly, it is different from the history in dream memory, the historical change here is in the industrial after the revolution.

Of course, these are the core content of "Assassin's Creed", and the popularity of "Assassin's Creed" has spread widely. In addition to its gameplay and content, it also has an extremely outstanding appearance.

Hooded Assassins,

Hidden Blade walks at a different pace from others, very beautiful parkour, and its handsome action elements, as well as the history of the combination of reality and fantasy, coupled with the game screen of the 3A main era, and excellent The logistics effect can bring a very shocking appearance to the player.

As a 3A-level game, this external beauty is very important.

After all, if you have no way to attract others on the outside, then why let others understand your inner meaning?

For the competitive game he was about to develop, Yang Chen was not too anxious, but first completed the GDD of "Assassin's Creed".

Yang Chen just gave a brief introduction to the specific level design and core gameplay. For the overall GDD framework design and planning, Yang Chen prepared more for the game direction concept and the plot.

At the same time, regarding the external aspects of the game, Yang Chen’s opinion is that the protagonist is handsome enough, cool enough, even if it is more in line with the plot, it must be the kind of handsome big boss tough guy in the "Metal Gear" series. Rather than an ugly character at first glance.

All the games of Xingyun Games, um, except the original "The Binding of Isaac" and "Escape" where the protagonist has never shown his face, the protagonists of the games can be said to be online.

As some game makers said, they made the protagonist uglier in order to make players take a more serious attitude towards the game and immerse them more in the plot of the game.

Hmm... this operation is a bit confusing.

………

As for the GDD of "Assassin's Creed", although it is assisted by dream memories, Yang Chen needs to make secondary changes to the content in some places. After all, the game development technology used in this game in dream memories is still a bit behind.

For some elements, some games in Dream Memory do not have them. It is not that they are not suitable but are limited by technical problems.

Whether it is suitable or not, is it impossible to do it due to technical reasons, or it will be counterproductive, these things are what Yang Chen has to think about, and these are also the reasons why Yang Chen keeps improving.

Thinking about how to integrate the trilogy about Ezio into one game, and which parts can be eliminated, after completing the main background, Yang Chen stretched his waist and sent it to the screenwriting department. Let them carry out subsequent creation and improvement, and he is responsible for subsequent review.

After sending it, Yang Chen saw the steel egg circling around the bowl, and walked over to touch the steel egg's brain.

Yang Chen let out a sigh of emotion: "It's so pitiful that I'm so hungry..."

Hearing these words, Steel Dan seemed to understand something, let out a whimper and rubbed his head against Yang Chen's thigh, then looked at a big cabinet next to him, where Wang Yaliang kept dog food.

"I dare not give you food. If you are full, then I will be hungry." Yang Chen patted Gangdan on the head, turned and left the office, and walked towards the project team of "Metal Gear Solid: The Phantom Pain". As he walked, he left the steel egg stunned.

In the studio of "Metal Gear Solid: The Phantom Pain", the DLC plot of "Snake Eater" is playing on the big screen, while Wang Yaliang is sitting on a chair, holding a notebook and staring at the big screen, constantly pressing the pause button, Then tap the keyboard to record some questions.

The animation lasted about ten minutes, and it took about half an hour to end like this.

"How do you feel?" Wang Yaliang, who had spotted Yang Chen a long time ago, pointed to the big screen, and finally THE BOSS was lying in the red flower sea.

"Excellent performance." Yang Chen was not stingy with his praise, and it was true in terms of visual effects.

"All the content has been completed, when will it be online?" Wang Yaliang asked Yang Chen with a somewhat excited tone.

Although she is not responsible for the development of the "Snake Eater" DLC, including the gameplay and core plot of the game, all of the cutscenes in the game are shot by her. She has reason to look forward to it. .

"It will go online after the test, but before that, you have to develop a new project with me." Yang Chen said to Wang Yaliang.

"New project? "Assassin's Creed"? But isn't it handed over to Lin Jiayi and his team?" She is still clear about some things that happened in the company.

"It's not "Assassin's Creed", but another game, a fantasy game." Yang Chen shook his head lightly and said to Wang Yaliang.

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