Game Entertainment Empire

Chapter 287 Killing the Witnesses Is a Perfect Infiltration

The content of "Assassin's Creed" is the growth trilogy of Master Assassin Ezio. From a nobleman in Florence during the Renaissance, after witnessing his father and brother being killed by the Templars, he inherited his father's mantle and became a great assassin in the Assassin organization. Assassin Mentor.

Yang Chen chose the story that runs through Ezio's life, and Yang Chen chose to hand over this game to Lin Jiayi for production.

After the development of "Resident Evil 2", in fact Lin Jiayi and their team have enough ability to produce.

And judging from the game effects of "Resident Evil 2" and the previous "Resident Evil", Lin Jiayi knows how to please mainstream players.

As a label of horror games, if "Resident Evil 2" is allowed to be done by ordinary game producers, more of them will still make a fuss around the point of horror.

For example, the highly acclaimed resource control and decryption design in "Resident Evil".

But after Lin Jiayi accepted it, he made a change in style, diluting the original horror elements, while emphasizing shooting and action elements, as well as the player's online cooperation experience.

Although there was some dissatisfaction with fans of the original series who liked the horror elements, the higher sales clearly proved its success.

It is impossible to say whether it is good or bad, but there is no doubt that Lin Jiayi is definitely a game maker who puts the mainstream market first.

"The story of an assassin? But I feel that this assassin is different from what I thought." After taking Yang Chen's plan and glanced briefly, Lin Jiayi in the office was a little strange.

The first time he heard the name "Assassin's Creed", because Yang Chen didn't give him GDD and related information immediately, he had thought a lot in private these days, for example, is it similar to "Metal Gear Solid: The Phantom Pain"? Stealth level, but the background is changed from modern to ancient.

Under the moonlight in the dark night, a dark night-clothes passed quickly over the beams of the house. The guards in the compound patrolled back and forth, and the assassin climbed over the wall, holding a poisoned dagger in his hand, and cut the guard's throat. Sneak into the mansion, kill the target who needs to be assassinated, and then withdraw gracefully and leave.

This is probably everyone's first impression of an assassin, but Lin Jiayi was a little confused when he got the GDD plan book Yang Chen gave him and the prototype of the assassin character that Chen Shu and the others had already produced. mind off.

Did he misunderstand the word assassin?

white robe hood,

Exaggerated and handsome costumes, although Lin Jiayi has not yet started to look up information to see what the characteristics of the costumes of the local residents of Florence, Italy during the Renaissance, but he is sure that it is definitely not such a cool look. .

What the hell is this! Shouldn't assassins be like ordinary people when they are in the crowd, the more inconspicuous they are, the more terrifying they are?

Can this kind of cool shape like a big light bulb really be an assassin? Isn't this writing the word "Assassin" on his face?

"Assassin is just a title. What really matters is their creed and spirit: to fight to ensure the survival of free will." Yang Chen smiled and said to Lin Jiayi who was a little confused.

"In the game, the assassins will be the main organization that the players will participate in, and their opponents, the Templars, will be the villain organization that tries to manipulate free will to gain power. But when the assassins start to try to manipulate free will, they are still assassins, but He has become a Templar, and if someone is willing to survive for the pursuit of free will, even if he is a Templar, he will also become an assassin." Yang Chen looked at Lin Jiayi and briefly introduced .

Listening to Yang Chen's words, Lin Jiayi nodded as if she had realized something, and Lin Jiayi almost understood something: "So the so-called assassin is just a name? In the actual game, this is not a stealth assassination-based game style at all? "

Due to Yang Chen being the big boss, Lin Jiayi didn't say "selling dog meat with sheep's tricks". After all, EQ still needs to be read.

However, Lin Jiayi understands the core style of the game a little bit. It is different from the stealth assassination style he thought before. Although he has the name of assassin, it is more of a representative of faith.

Although Lin Jiayi didn't say it directly, Yang Chen understood the meaning of his words, and couldn't help but coughed a little bit or two in embarrassment, but then Yang Chen thought of something: "You can't say that, the game is full of people. Players can also perform assassination, and assassination will also be one of the gameplays of the game. The task of assassinating the target among thousands of troops, combined with the shaping of slow motion and close-up shots, will bring a strong sense of feedback to the players. It's like a finishing move in a fighting game."

"Besides, if an assassin assassinates this thing, as long as he kills all the witnesses present, isn't it a perfect assassination?" Yang Chen thought for a long time, and came up with a reason to argue.

? ? ? ? ? ?

Listening to Yang Chen's words, Lin Jia opened her mouth and didn't say a word for a long time.

Although the game has not yet been produced, he already has an extremely vivid and strong picture in his mind. The assassin controlled by the player stepped on a pile of corpses in the empty square and sighed: "This is really a perfect sneak assassination. "

Regarding the conflict between the game name and content, Lin Jiayi didn't take it too seriously, but continued to look at the game's GDD a little strangely: "But Mr. Yang, the plot of "Assassin's Creed" Is it linear?"

Lin Jia flipped through the page about the core gameplay of the game. Although Yang Chen didn't comment too much, he was able to deduce something based on his experience.

"To be precise, it should be pseudo-linear, similar to the mission design of "Metal Gear Solid: The Phantom Pain", not the flow of rivers and seas like "The Elder Scrolls: Skyrim"." Yang Chen said to Lin Jiayi.

Yang Chen also thought a lot about this point, whether to make a design that connects all rivers and seas like "The Elder Scrolls: Skyrim", no matter which line can be connected, or the one that goes down one line, in the end Yang Chen Still chose this linearity.

However, in terms of gameplay, Yang Chen referred to some other games in the dream memory, such as the open map and the shaping of character development.

To put it simply, it is to introduce the concept of RPG role development, and Lin Jiayi is undoubtedly the best among domestic game producers in this regard.

This is also one of the main reasons why Yang Chen handed over "Assassin's Creed" to him.

The two were in the office and discussed for about two hours about the core of the production of "Assassin's Creed" and some key elements. After leaving, they wanted to go back to their office and Yang Chen, who had completed his new game proposal, received it. a message.

Steven from Powerstorm wants to meet him and have a chat.

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