Game Entertainment Empire

Chapter 297: None of the winners are simple

Regarding hiring bodyguards, it's just a joke, although Yang Chen is quite rich and has a very good name on the Internet.

But in reality, there is really no one who can recognize Yang Chen, at least when he often goes downstairs to buy roast duck, he can't meet any players who can recognize him.

There is no sports car or anything, just a high-end SUV, and an ordinary high-end residential area. As for special garden villas, yachts and helicopters, although Yang Chen can afford these things with his assets, Yang Chen is not interested in these things. Chen and Wang Yaliang really didn't have much interest.

I go to work every day, discussing how to make the game better, and then I don’t have to worry about my life. I want to buy whatever I want, what cosmetics and bags I like, and what hand-made technology products I can buy directly regardless of the price. Yang Chen felt that this kind of life was already great.

Of course, if there is any difference, it is that Yang Chen and Wang Yaliang are very keen on buying a house.

After all, if you don't know how to invest, you can only buy a house to preserve its value.

At the end of July, with the signal that half of the summer vacation was over, "Assassin's Creed" suddenly fired a shot some time ago, and then there was no news, NetDragon and Jiasheng's "Daqin" and "Soul" Officially announced the launch of the news.

There's a lot of thunder and little rain, and it's undoubtedly Nebula Games' "Assassin's Creed". Everyone is enthusiastically announcing their upcoming game, but you, Nebula Games, insisted on rushing in and intervening. Everyone panicked.

And if you force your way in, it’s fine if you announce some big news. If you leave a promotional CG and then the person disappears, and there will be no more breaking news in the future, what is this called?

Compared with Xingyun Games, which suddenly has a sense of presence, NetDragon and Jiasheng are much simpler. From the early publicity to the game's launch time, they are all done by real knives and real guns. It's up to you.

The publicity and launch in the same period, including the price of the game, are also the current mainstream 3A prices.

At this time, "Yu-Gi-Oh" and "Biochemical Survival", two games with multiplayer online modes under Nebula Games, are still among the top online players, but they are still inevitably affected by "Soul of Life" and "Daqin". The impact of the two games, the number of online games has dropped by more than a little compared to before.

Even though several medium-sized games were released during the same period, there was no way to have a little influence on the two games NetDragon and Jiaqiang put high hopes on, such as "Soul of Life" and "Daqin".

On the day of launch,

Almost ten hours later, the two games sent out congratulations for breaking one million sales.

As for the sales on overseas platforms, the two sides have a tacit understanding and did not mention it.

The main reason is that the game "Fate and Soul" is represented by Jiasheng, and it is only released through domestic channels, and it is also co-published with UEgame. It has nothing to do with whether it sells well or not overseas.

As for the fact that NetDragon did not mention sales through overseas channels, the main reason is that it is too miserable.

On the one hand, NetDragon's overseas channels have not been fully expanded, and its publicity is far inferior to "Soul". Another point is also a very critical point, that is, for this kind of game unique to China, overseas players are very concerned about it. incomprehensible.

It's not that overseas players are really not interested at all. On the contrary, they are quite interested in Chinese culture, but the real key lies in games like "Da Qin", and it is difficult for them to understand the key points.

Including the translation inside, as well as complex cultural features, it is difficult for overseas players to feel the fun of it.

To put it bluntly, it is this unique culture that is difficult for others to feel.

………………

For Jiasheng's "Fate and Soul" and NetDragon's "Daqin", Yang Chen and Wang Yaliang in Nebula Games also temporarily put down the development work on "Warcraft".

Purchased and downloaded the game in the office for the first time, and started to experience it.

For a game maker, playing games is a must-have ability.

There was no in-depth trial play, but a simple trial play process for the first two or three hours. Yang Chen already had a prediction for the general situation of the game.

Among them, "Fate and Soul" doesn't have so many bells and whistles, and the plot is also very simple. It can be summed up in a simple sentence, that is: an ordinary teenager awakens a powerful soul, and he is actually the blood of a certain big bull in the legend. It just so happened that the great demon king in ancient legends broke the seal again, and the young man embarked on an adventurous journey to find his life experience, save the world, and meet a girl by the way.

As for NetDragon's "Da Qin", it is a sandbox game that is biased towards action elements, and in terms of plot, this game gives Yang Chen a sense of sight of "The Elder Scrolls: Skyrim".

The task structure of "The Elder Scrolls: Skyrim" is used for reference, and the game task structure of the Confluence of Rivers.

"Net Dragon is still Net Dragon." Yang Chen put down the mouse in his hand and gave a compliment in his heart.

Even though most players comment on NetDragon, Tenghua, and Phoenix, they play games with their feet, all kinds of krypton gold.

But NetDragon was able to get to this point, not just by cheating Krypton. At least in "Da Qin", NetDragon's self-research and development capabilities are absolutely world-class.

Even after drawing on the task structure of "The Elder Scrolls: Skyrim", in terms of task arrangement, "Da Qin" is even better than blue.

And one of the core points of "Da Qin" is that it doesn't mix all the elements together as Yang Chen thought, according to the promotional trailer.

The core of the whole game is quite clear, and the rest of the gameplay is just added as an addition.

Of course, it can also be understood in another way, that is bragging, how awesome is our game!

As for whether the player has experienced a sense of loss, it depends on the quality of the game itself and how much the player believes in your bragging.

There is no doubt that NetDragon's bragging is awesome, players basically only believe 30% of it, and the feeling after playing "Da Qin" unexpectedly makes them feel pretty good.

And this bragging publicity method can be used casually for NetDragon, but it cannot be used casually for Yang Chen and Xingyun Games.

Because players don’t expect them like NetDragon, if Yang Chen and Xingyun Games publish an official blog, saying that the next "Assassin's Creed" will create a real world and a realistic physics engine, then blah blah blah. a bunch of stuff.

The player's expectations are different from NetDragon, and once "Assassin's Creed" fails to meet their expectations, even if its quality is already top-notch, it will become a failure in the players' mouths. At first, they stood too high in the minds of the players.

As for the two games "Daqin" and "Soul of Destiny", who will win?

In terms of the quality of the game itself, Yang Chen can't say anything, but in the final victory, Yang Chen thinks that NetDragon or the Big Three can laugh at the end.

It is true that Jiaqiang and UEgame have a strong alliance, but compared to NetDragon, Tenghua and Phoenix, their disadvantages are still too great, and the most important point is that Jiaqiang always comes up with a sufficiently shocking 3A masterpiece.

As for Tenghua, NetDragon, or Phoenix, regardless of others, at least their own self-development capabilities are strong enough.

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