Game Entertainment Empire

Chapter 449 Players Like This Kind of Difficulty

Following Yang Chen's statement on the official blog, players who liked this genre immediately panicked.

After the development, you have to wait for Mr. Yang to clear the customs before the official release?

Are you making trouble?

Who knows Mr. Yang's talent in this ARPG action-based game?

Spicy and delicious, this is Mr. Yang's technical label.

In addition, Mr. Yang is not a pure player and is also responsible for the development of other games. It is impossible to devote himself to "Dark Soul".

In this situation of fishing for three days and posting on the net for two days, probably "Dark Soul" is not a picture, but a series of life.

Therefore, players on the Internet begged Yang Chen to withdraw this decision under the official blog.

‘President Yang, think twice before acting! '

'Don't! We like the kind of difficulty that Mr. Yang can't get through, only in that way can we feel happy! '

‘+1, the joy of this kind of game is only when it’s so difficult to despair! '

In the Xingyun game, Yang Chen in the studio was scrolling through his official blog comments, glanced at Wang Ye and the others, and said with a smile: "You see, the players like this kind of high difficulty. Remember to increase the intensity of the mobs later. Let go."

Listening to Yang Chen's words, Wang Ye and others couldn't help being speechless for a while.

Can what the player says be true?

And the difficulty of the game is already high enough!

Although the actual demo still includes follow-up monsters, but according to the numerical value and skill design, even Wang Ye feels that there are some mobs and elite monsters that are stronger than the salary king as a boss.

Especially with some maps that make him feel full of malice, such as the Fortress of Farland, the Swamp, and the Church of the Deep.

Compared with "Sekiro: Shadows Die Twice", Wang Ye feels that the game "Dark Soul" may be more able to torture players.

At least in "Sekiro: Shadows Die Twice", the player can die handsomely, such as "dangdangdang" who strikes iron, and then the boss kills the player with a gorgeous combo.

This will make players feel that this BOSS is so strong,

This gorgeous combo must be a great skill, I deserve to die this wave, facing this kind of gorgeous combo skill, my life deserves to die.

But in "Dark Soul", compared with the gorgeous battle of "Sekiro: Shadows Die Twice", it can be said that it is a very powerful and unpretentious fighting style.

There is no overhanging walls, no gorgeous combos.

What players often face is that when the enemy slashes down with a big knife, their blood bar disappears instantly, and then the screen turns into black and white and falls to the ground directly.

Or the enemy stabbed, and his blood bar was emptied, and the whole person was stabbed in a row.

In "Dark Soul", when the player faces death, he will always feel like a little chick being hacked to death by a boss or a mob.

Simply heartless.

For players who are new to this type of game, Yang Chen thinks "Sekiro: Shadows Die Twice" is more suitable, because even death.

Players can also enjoy a more handsome way of death.

And in terms of style, "Dark Soul" tends to be a dark style, and the depression it will bring to players will be stronger.

…………

Compared with players who pay attention to when the game will be released, people in the game circle are more concerned about what kind of thinking Nebula Games will use to design "Dark Souls" this time.

After the release of "Sekiro: Shadows Die Twice", a high-difficulty game forced players to strengthen their skills, which almost no one thought of daring to do before.

Even if there are some high difficulties, players can choose by themselves, but cancel the difficulty design and only keep the highest difficulty to force players to strengthen themselves?

Almost no game manufacturer does this. After all, everyone has a default thinking, that is, players are playing games, not being abused.

But the birth of "Sekiro: Shadows Die Twice" proves that as long as players are well controlled and the sense of accomplishment they get after being abused, it will become a big success.

Even to some extent, "Sekiro: Shadows Die Twice" can still be a cool game.

The premise is that players can adapt to the game mode.

And this kind of thing can't be too much.

Just like in film and television dramas, the so-called retiring of marriages and turning geniuses into good-for-nothings are all about wanting to promote before suppressing.

But if you suppress it too much, it will collapse.

For example, in a film and television drama, the protagonist is originally a genius and has a beautiful fiancée, but then the protagonist becomes useless and the fiancée divorces.

At best, it makes people feel a little aggrieved, but if you add a little more on this basis.

When the protagonist became useless, his hands and legs were broken at the same time. In addition to retiring the engagement, the fiancée made friends with other people and gave him a certain forgiveness hat.

Who can stand this!

"It feels difficult to break through, right? After all, "Sekiro: Shadows Die Twice" has already done this model perfectly. "Dark Soul" feels like it should just change the story. The whole template is still "Sekiro: Shadows Die Twice" " that template."

"It feels like this too, just like Nebula Games' "Resident Evil" series."

"Not necessarily, you must know that "Dark Soul" is in charge of Yang Chen, and "Resident Evil" is already considered an old IP. As long as it follows the previous one, as long as there is not much difference, the sales will not worry. The conservative system is better, and "Resident Evil" "Crisis" was also produced by Lin Jiayi's studio."

"+1, I feel that "Dark Soul" may really be a little different. Didn't Yang Chen say that it's a game completely different from "Sekiro: Shadows Die Twice". If other people think it's a publicity stunt, but Nebula Games is not sure, just like "Super Mario: Odyssey", who would have thought that Hakoniwa Games could be made like that?"

"Speaking of "Super Mario: Odyssey", I am more curious about the game "The Legend of Zelda: Breath of the Wild". I have also studied the functions of the switch. The 3A open world masterpiece of the main generation is really difficult. , "The Elder Scrolls: Skyrim" and "Epic Continent" have already been well-optimized transplants, but there are still frame drops in some places, and many places have been castrated."

"Let's wait and see, but there hasn't been any masterpiece from any manufacturer to compete with Nebula Games recently."

"Ningyun Games can be regarded as a big player in the industry, and its reputation has always been very good. Some players even said that Nebula's products must be high-quality products. Who would have nothing to do to fight against Xingyun Games? However, UEgame seems to have a 3A masterpiece in the same period. Released, but of a different type, not a competitor.”

Others' attention to "Dark Soul" did not affect Yang Chen, and he is still working on the development of "Dark Soul" with all his strength.

Art is not a problem. It is similar to the style of Ragnarok in Norse mythology, and tends to be darker.

In terms of the game plot, according to the adjustments given by Yang Chen, the outline is almost completed.

The project team in the headquarters is like a machine that outsources, producing parts for various parts of the game, and then the core development team creates the core and assembles the parts into a whole.

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