Game Entertainment Empire

Chapter 460 Can't do it, blame us?

As a hardcore action game, "Dark Soul" is not impossible for players who have been in contact with "Sekiro: Shadows Die Twice" before, although they also feel suffering. accept.

Although compared to the difficulty of "Sekiro: Shadows Die Twice", "Dark Soul" seems to be more malicious. For example, there is no map, it looks like a treasure chest but it is actually a trap for monsters, and the mechanism that originally encouraged players to greedy for knives has changed. It has become the current cheap hand that kills you, plus some map agencies and attractive items next to the agencies, attracting players to die.

But for players who have experienced "Sekiro: Shadows Die Twice", what is this?

Of course, there are also very friendly elements in the game. For example, players can choose the online mode, and increase their upper limit of blood volume by pinching the embers, so that they have a higher error tolerance rate when pushing pictures with bosses.

At the same time, it is also possible to summon the spirit of the NPC, as well as unfamiliar players, to work together to push the map.

Of course, it is also possible to be invaded by malicious players.

However, the invading player will be level-synchronized. All the attributes, equipment, and spells of the invading player belong to the same level as the intruded player.

The main purpose is to prevent some butchered players from creating a special account to invade Mengxin, although the original meaning of invading the system is to let players bear the risk of the owner's help.

But in the face of someone else's carefully crafted BOSS account, if you cut off a tenth of a tube of blood, and someone else cuts you straight to a blank screen, it's obviously not interesting.

Considering the player's ability to bear, the follow-up blood will increase, which will greatly suppress the active invaders.

If you want to invade others, then rely on your own real technology to speak.

Don't think that after the first playthrough, the difficulty rises and you can't beat it, relying on the specially created high attributes to kill the young.

Of course, this is completely useless to the current players.

Because the vast majority of players are already stuck.

Those who have progressed farther have already pushed the map to the Nether Church. Of course, players who have reached this progress must either belong to the top-level action game masters with super high game talent.

Either it belonged to Emperor Gandi Yili, who fought through death to gain experience all the way.

But more ordinary players are still suffering in the high wall of Locris,

The slightly better ones have managed to reach the settlement of the undead and meet the Onion Knight, and then suffer with the Onion Knight at the hands of a demon with a large axe.

As for the weaker action game Kushou, after just passing the teaching of Teacher Gu Da, he is being baptized by the relatively strong beginners such as Brother Da Dao in the early stage to persuade them to quit monsters.

And for most of the players who are behind in progress, what they have to face is not only the malice left by Yang Chen and Xingyun Games in "Dark Soul".

It even includes the malice left by some players with faster progress.

For example, in the online state, players can see the traces left by other players in the game in the recent period, as well as the advice left by players who were here before.

For example, in the room with the high walls of Locris, when facing the monsters, the players who just came here are likely to see all kinds of information left by the players in front.

There is a message left by honest and friendly players, "This is a treasure chest monster, be careful", and a message left by a player who has suffered a loss and wants others to suffer a loss, "There is a long sword inside, don't cut it, it will disappear."

And under these two pieces of information, there are as many bad reviews as fearful.

As a newbie, whose information should I trust? This is another question.

Although the vast majority of players, when they see this kind of multiple-choice questions in two directions, they can imagine that as players, they can continue to try through SL Dafa.

But even if you use SL Dafa, you have already experienced the trap.

In the game, what players receive is not only the malice from the game, but also the malicious advice left by other players.

But even so, a large number of players still enjoy it. After all, suffering in the game and then enjoying the improvement and achievements brought about by suffering is the most important core element of this game.

As long as the viewers enter the game section of the major live broadcast platforms and video platforms, they can basically see these three Chinese characters and black and white screens on the anchor or the cover of the video.

Just like the death of "Sekiro: Shadows Die Twice" was swiped, "Dark Soul" was also swiped, and there were two more words.

"The material of the big sword interspersed here makes it look more handsome, and when the shield is reversed and then executed, a close-up shot is needed."

In the Xingyun game, Yang Chen looked at the edited test film and was picking out areas for improvement.

After Yang Chen picked out all the questions, Wang Yaliang, who was next to him, leaned his head, looked at the three big characters "You are dead" on the screen, and asked, "Are you going to trick Mengxin into the pit again?"

Hearing this, Yang Chen pursed his lips: "It's not that players don't know what game "Dark Soul" is, and although there are new ones, people can watch the live broadcast and video to understand."

It’s not that when “Sekiro: Shadows Die Twice” was just released, players didn’t even know what kind of game it was. By releasing a sufficiently gorgeous promotional video, even if they didn’t mention it, players would automatically bring it into their heads.

After all, no game manufacturer has ever made such a hardcore action game, but it is different now.

From "Sekiro: Shadows Die Twice", the banner of the difficulty of this kind of hardcore action game was launched, coupled with the reputation of Nebula Games itself in the industry.

It can be said that the title of the "Dark Soul" game has been known by countless players once it was released.

In this case, it's not easy for new players to be fooled.

Looking at the dead game screen on the computer desktop in front of him, Yang Chen couldn't help feeling a sigh in his heart.

But the publicity that should be done still has to be done.

For example, some players who want to play are swinging back and forth on the edge of buying. On the one hand, they want to buy and try, but on the other hand, they are afraid that it will be too difficult.

In this case, it is not enough for the players to feel the abuse in the game, but it is also necessary to give them some light.

Even liars who lie to others know how to say, "I, Qin Shihuang, sent money, and I will pay you back more in the future."

As a difficult hardcore action game, Yang Chen felt that some players should understand that this game is not just about suffering, as long as you have the skills, you can also complete Wushuang mowing.

As for you can't do it? Is it our fault?

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