A day later, Yang Chen's official blog posted a new promotional video for the game.

In this game promotional video, the "Mr. Gu Da", who was kindly turned into a novice persuasion by the players, was perfectly tortured and killed.

Reverse executions, backstabs, double-knife rolls, and the powerful enemies of the players in the early stage, such as crystal lizards, sword-fighting brothers, treasure box monsters and Lothric knights, were all brutally killed by all kinds of monsters.

All the monsters and BOSS are the monsters selected in the early stage of the game, and they are also the monsters that most players encounter in the game progress.

For this video released by Yang Chen, some players who entered the pit of "Sekiro: Shadows Die Twice" later and just entered the pit of "Dark Soul" watched with enthusiasm.

It can still be so awesome! ?

It means that as long as they are proficient, they can be so strong in the future?

For a while, many players who were still suffering suddenly felt that they saw the dawn.

And some old players, who pre-ordered "Sekiro: Shadows Die Twice", and then embarked on the road of suffering, watching this gorgeous video, suddenly have a feeling of deja vu.

'Watching this video, I suddenly feel a little familiar. Speaking of "Sekiro: Shadows Die Twice", didn't Mr. Yang do the same thing? '

'You can pull it down! If I hadn't been suffering on the Lothric Wall, I would have believed it! '

‘Boss Yang’s conspiracy, are you here? '

Watching this familiar video, many players of "Sekiro: Shadows Die Twice" instantly recalled the fear of being dominated at the beginning.

Full of joy, I thought it was a lawn mowing game, and then I was taught to be a human being.

Bosses teach how to behave, elite monsters teach how to behave, and even mobs can teach them how to behave.

Of course, this is just a joke from the players. In fact, Yang Chen sent out this promotional video, and he never thought about using this video to attract many new players.

After all, the reputation of "Dark Soul" is too great, and the black and white game screens in the major game live broadcast rooms are simply iron proof.

However, for some players who have just started "Dark Soul", this video is a new world that opened another door for them.

After they tried to start the game, Guda's three swords were taken away, Brother Dadao's three consecutive slashes, and the knight chopped melons and vegetables after entering the high wall of Losric. It can be said that they are conservative and bullying in the game.

But after this video came out, they suddenly realized that "Dark Soul" can still kill monsters like this!

The most important thing is that Mr. Yang played this video. Thinking of the original video of beating Genichiro to death dozens of times, countless players became serious.

Even a rookie like Mr. Yang can become so weak, there is no reason why they can't!

All the players who have watched the video feel like they have eaten a bowl of thick chicken soup!

………………

While the players were fighting in the "Dark Soul" game, Yang Chen was typing the material for the second video.

A real him.

"We can't lie to players, I'm not that good, so I want to show them the real me."

Explaining to Wang Yaliang, who was looking at him with strange eyes, Yang Chen controlled the characters in the game to play a duet with Gu Da, and the sword in his hand stabbed Gu Da's backyard one after another.

On the narrow road, facing the Dao brother rushing over, he controlled the character and kicked the Dao brother off the cliff.

Facing the high wall of Losric, the knights of Losric rolled away in two consecutive rounds, the human pus on the roof was directly thrown on fire and burned to death, Bordeaux in the cold valley directly drilled under its crotch and attacked its penis, and the undead settlement faced the terrible The ice knight led to the elevator, and then directly hit down with the shield.

"Can all the monsters behind use this tricky way to pass?"

Watching Yang Chen use various tricks to easily hit the map of the undead settlement, Wang Yaliang, who had been watching by the side, was shocked.

She didn't participate in the design of game maps and monsters, but she also experienced "Dark Soul" at the beginning, and then she was directly autistic.

Then these monsters can live so easily?

Looking at Wang Yaliang's surprised face next to him, a smile appeared on Yang Chen's face.

Have you ever used this trick?

No wonder!

Didn't you see that he didn't fight the treasure box monster and the Lothric knight?

Because I am not sure!

"Half to half, there are still quite a few monsters that can be killed by special means." Yang Chen half-truthfully said.

In fact, there are still quite a few ways to deal with the elite monsters and mobs in "Dark Soul", but if you just blindly take advantage of it, you will definitely suffer even worse.

Because there is no previous foundation, when facing the more perverted monsters behind, it can be said that he suffered more.

As for rebounding?

It's important, but if you're pursuing customs clearance, it doesn't matter even if you can't learn to bounce back, as long as you can understand the enemy's attack and make good use of the roll.

Can you clear "Dark Soul" if you don't bounce back?

absolutely okay!

It can be said that the game is very reasonable for the combat difficulty of "Dark Soul".

It's just that if it bounces back, the time to kill the boss and the time to push the map will be faster, but rolling is definitely a skill that must be learned, because you rely on this skill to avoid the attacks of monsters and bosses.

Just like "Sekiro: Shadows Die Twice", "Dark Soul" is the same. It allows players to go through every death, and then get familiar with the enemy's routines and gradually become stronger.

To put it bluntly, it is almost the same as the back panel of a platform jumping game.

When the players see the boss raising his hand, they will know what skill he will use next, and they will naturally be able to deal with it easily, and then pass the level.

Combined with the excellent blows in the game, and at the end, when you kill the enemy, you simultaneously shouted "Die to me!" ’ words, the great sense of accomplishment that comes with it is the main factor in this type of game.

However, the key point is that what players want is not only to pass the level, but also to be handsome!

Handsome bounce back and execute the BOSS, press the BOSS to end the battle; roll all over the floor, touch the BOSS twice while the BOSS is not attacking, and then slowly grind the BOSS to death;

Which of these two styles of play do you choose?

Especially in "Dark Soul", compared to the rebound in "Sekiro: Shadows Die Twice", in "Dark Soul" it is based on different weapons and enemies.

The animation is also different when the player uses ricochet to execute an enemy.

For example, when the player uses a rapier to bounce back successfully, he will raise the rapier high and plunge into the enemy's chest; if the player uses a giant sword, he will hold the sword with both hands and slash directly at the monster's waist.

The thrill of inserting the blade into the enemy's body, as well as the bleeding effect, is definitely something that players who like action games can't stop.

It is not mandatory for players to know the bounce skills to pass the level, but to use a special sense of refreshment to attract players to learn bounce.

This is where Dark Souls shines.

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