Game Entertainment Empire

Chapter 472 Mr. Yang, be yourself!

For Yang Chen's conspiracy, ordinary players obviously cannot understand it for the time being.

But even so, the new things that Yang Chen revealed in the official blog are enough to make the players excited and looking forward to it.

It’s hard to say anything about the plot, after all, there is no trailer, and the only one who got the stone hammer is Yang Chen, who clearly stated in the official blog that the content of the DLC will be the story of “Dark Souls” before it became popular.

For example, the king of the sun, Gwen, and the salary kings in the era of the first fire transmission, their stories will definitely be revealed in it.

But more things can't be guessed at all.

After all, there is nothing, only Yang Chen's official blog.

Even if their group of psychiatrists wanted various researches, there was no new information for them to research and verify.

Compared with the plot point, Yang Chen revealed one thing about the gameplay in the official blog, which made the players more interested.

After all, the most important thing in the game is to play. Although the plot is equally attractive, it is obviously the change in the gameplay that makes players feel more concerned.

For example, the difficulty selection that Yang Chen mentioned.

Being able to choose a new difficulty made many players curious.

And only recommend really powerful fire spreaders to experience it?

Who do you look down on!

At worst, die a few more times!

With whom?

You should know that just like the evaluation of GAMES, no one can't pass the level, but they gave up in the middle of spreading the fire.

Now this means looking down on us as players who are not masters?

Think we'll be put off by this new difficulty mode?

Is it just a joke?

When many players saw this, their first reaction was curiosity, but then they just refused to admit defeat.

Such a hardcore action game, it can be said that the players who pass the level have a very strong self-confidence in themselves.

‘Recommend a powerful fire warrior to experience? Mr. Yang, who are you looking down on? '

‘It means that I have passed through the high wall of Lothric, rushed through the undead settlement, and pierced through the Fortress of Farland, so I am not considered a powerful fire-passing warrior? '

'Can there be anything? There are only warriors who give up halfway, and there are no warriors who can't pass the level. I don't believe that I can't spread this fire! '

‘How difficult can it be? I even got through "Dark Soul", so I'm afraid of your enhanced difficulty? '

'That's it for now, the new difficulty of the DLC, I definitely want to break through! '

‘Mr. Yang probably looks down on us players a little bit, isn’t it just difficult? Games like "Dark Soul" are afraid that you are not difficult enough, and then I want to see how difficult this so-called difficulty is! '

Following the news revealed by Yang Chen on the official blog, countless players who had cleared "Dark Soul" all of a sudden expressed their unwillingness to admit defeat.

In the game community and in the forums, countless expert players posted their game information in "Dark Soul", such as challenging a level 1 useless person to start the game and clearing the game, killing the hero Guda, the unknown king and other powerful bosses without injury screenshot.

In short, it is to prove one point, that is, they are all masters of spreading fire.

The so-called high difficulty is not in vain.

After all, the bottom line is that the boss attack methods of "Dark Soul" have been designed and traceable, coupled with the unique combat system, this makes even the most powerful action game masters, they may die at the first sight I came here a few times to familiarize myself with the abilities of BOSS, and then I was able to pass the level.

Similarly, unless you are really a player with no talent at all, no matter how good a rookie is, you can pass "Dark Soul" as long as you are familiar with the skills of BOSS for a long time with your heart, and this is why players say "Dark Soul" A game that anyone can beat.

So after the initial suffering, after passing the second week, even if the attributes of the monsters will increase, but at this time, the master players who are familiar with the whole process can easily take off all the props on their bodies and fight the boss again. Clearance, but the difference lies in the speed of playing.

But the difficulty in the DLC is not what it used to be.

"Through the hospital of the undead, the player opened up the sick village and successfully rang the two bells. At this time, he went to the king's city and obtained the item 'King Artifact' before he could start the teleportation. In addition, the shortcut is hidden a little deeper, except for the undead at the beginning. The courtyard demon gives the player some shortcut tips, and the latter should be as vague as possible.”

In the studio of Xingyun Games, Yang Chen took a sip of a bottle of fat house water in his hand, and reminded Wang Ye who was working.

"Understood." Looking at the interface of the game under development, Wang Ye nodded with an expression that was difficult to describe in words.

This is simply too cruel.

Even though the content of the DLC has not been fully developed, Wang Ye can already imagine the surprised expressions of players who will play the DLC content.

Regardless of the difficulty of monster attributes in the game, for most players, one point is very fatal.

That is the bonfire in the game. Players can't open it until they complete the pre-quest and get the prop called 'King Artifact', so players can only use their feet to keep going.

Although thanks to the map in the DLC, the design is very ingenious, with many shortcuts, and it only takes a few minutes to reach the destination.

But Wang Ye doesn't believe that players will find out when they start playing, so this will be a painful road.

Imagine going from the fire-passing sacrificial field to the high wall of Lothric, passing through the undead settlements and the road of living sacrifices along the way. on the road to quality.

And when you are resurrected, you return to the high wall of Lothric, and the monsters along the way are alive again. What kind of experience is that?

Of course, this is just a description. In fact, the bonfire cannot be teleported in the DLC. The more important point is to allow players to experience the subtlety of map design.

If you can't teleport simply by using bonfires, the repetitive, stinky and long road is definitely dissuading.

In the DLC, the subtlety is that all the maps are connected to each other. Through the elevator and shortcuts, players can go to another area in a short time.

If you have to say, in "Dark Soul", the bonfire can be teleported at the beginning, which makes the map design of the entire game have a more artistic sense of a large-scale map.

In the DLC, the teleportation and the map cannot complement each other, which enhances the level and the fun of exploration. Of course, this is also because its map is not large.

Another point is for the props in the game. It is also like "Dark Soul" that did not deliberately lower the item explosion rate. Yang Chen hopes that the player wants to obtain a prop, and constantly strengthen himself to decrypt the level. It is also good to defeat the BOSS with technology, but it is definitely not for a hidden prop, brushing the same enemy for several hours, this is "Dark Soul" and not "Diablo".

"Do you think there is anything else that needs to be added? For example, how to hide the organs in each map more cleverly?" Yang Chen rubbed his chin and asked Wang Ye.

He is still thinking about where else in the game he can continue to improve.

Mr. Yang, I beg you to be a human being and let the players live?

Wang Ye wanted to stop talking, he seemed to say the sentence he was thinking in his heart, but when the words came to his mouth, they turned into another sentence.

‘I think it’s already perfect, Mr. Yang’s design of this map is really great! '

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