Game Entertainment Empire

Chapter 471 Death Mode

Although there is only a simple sentence, there are no other video messages or picture messages, but it is enough to make the players feel excited.

The game has not been released for a long time, is this DLC coming out?

Countless players were very surprised.

And some players who haven't cleared the level are a little helpless. This thing has not cleared the game itself, and the follow-up DLC will come out?

Does this mean to weld the door shut?

However, regarding the news revealed by Yang Chen, more players still focused on the sequel.

‘Sure enough, it’s DLC again, meaning there won’t be a sequel? '

'It seems that waiting for Mr. Yang to release an orthodox sequel feels like a long way off'

‘It’s impossible to say that. In fact, I feel that many DLC contents of Nebula Games can be counted as a new game alone. Maybe other game manufacturers will directly make it a so-called sequel. '

‘My friend, be bold, don’t use maybe, use sure. '

'But what story do you think the DLC for Dark Souls will tell? '

'The new map, the new BOSS is for sure, and according to the current ending, the player has become the king of wandering souls and the ending of extinguishing the fire, it feels like the end of the fire transmission, and the ending of the fire transmission feels more should be It's just a cycle, and according to the content records, the initial fire has become smaller and smaller, and it may still usher in the end of fire extinguishing, so the DLC should not tell the story after that, right? '

'+1, I feel that it is very likely to tell stories from ancient times, such as the stories about the kings of the salary, and the origin of the abyss. These are all possible. '

The players were discussing enthusiastically in the game. The players who have cleared the level for a week are going to continue to explore some places that have not been explored in the game.

Players who have not cleared the level, on the one hand, are enjoying the spoiled faces of various game communities and forums, and on the other hand, they are still suffering silently in the game.

At the stage when the game was not released for a long time, coupled with the maintenance of hot spots on the live broadcast platform and video website, "Dark Soul" has always maintained a high popularity among the player community.

Even though Yang Chen and the others have just formed their DLC team,

To develop new content, and only one official blog post from Yang Chen was released to the public.

But it was enough to make the players excited, and they were discussing seriously on the Internet one by one.

As for whether the promotion will be too early, this Yang Chen is not very worried, because for the DLC of "Dark Soul", the development speed will not be very slow.

On the one hand, there is a huge outsourcing team that can take over all the tasks of the assembly line in the game.

The second is the development of DLC, not a brand new game, everything is developed based on the "Dark Soul" game itself.

Even some modeling is ready-made. Of course, although many things can be done based on the original game, of course there are still many tasks that take some time, such as the map design in the game.

This aspect of content is the most time-consuming part of DLC development.

With Yang Chen announcing the DLC content of "Dark Soul" on the official blog, players are obviously more concerned about when they will be able to see the DLC content, as well as various inquiries about the DLC content.

For the doubts of the players, Yang Chen answered on his official blog.

"In fact, everyone has guessed some of the DLC content of "Dark Soul" in the game community and forums. If the story of "Dark Soul" is the end of the fire, and the era of fire has come to an end, then in the DLC The content is to allow players to see the origin of the myth of the Age of Fire, the beginning of the world’s torch transmission, and why there is a need to transmit fire, all of which can be found in the DLC content.”

"Secondly, in terms of content, players in the DLC will face more BOSS monsters, and at the same time have new maps, and the difficulty will be slightly increased, and in order to allow players to experience more The charm of hardcore action games, in the new DLC, we will add an optional difficulty mode for players, of course, we only recommend the new difficulty to be experienced by warriors who are strong enough to spread fire.”

At the end of the official blog post, Yang Chen sent a big smiley emoji package.

Regarding the choice of giving players a new difficulty, it is not a whim, but has already been planned.

In the game, the effect of "smart" AI of NPC, with the development of VR game platform, in fact, the AI ​​of NPC is also constantly improving. The most intuitive thing is that the behavior of NPC in the game is becoming more and more "smart". .

According to the behavior of the player, some logical instructions are obtained, and then feedback is given according to the designed plan.

This is the "AI intelligence" in the game. In previous open-world games, if you want to give players a greater sense of immersion, you need a huge amount of details, which can be said to be a very complicated thing.

Just like some games in Dream Memory, because the AI ​​in the game does not meet the requirements, this requires several years of polishing by the development and production team.

For example, when it comes to the weather system, when it rains, NPCs will enter the house to hide from the rain, and will take off their clothes to cover their heads; at the same time, they will also screen out some reactions of the players.

One of the most typical examples is the BOSS Spirit Mantis in "Metal Gear Solid 1" in dream memory. It will read what the player wants to do next. Of course, the main reason for this is to design a small back door to allow it to read Fetch the player's game save file and handle data plugged into the port.

For some games in dream memory, the application of AI technology in this area is definitely helpful.

Open world, and sandbox games, this is a trend of future games, there is no doubt about it.

Although the linear direction has the charm of the linear direction, there is no doubt that more mainstream players will still prefer open-ended and sandbox games that allow them to feel enough freedom.

And putting this change into the DLC of "Dark Soul" is also a decision made by Yang Chen after careful consideration. After all, the players who can buy the DLC are basically the players who have cleared "Dark Soul". There is already enough understanding.

Of course, if I have to say it more simply and directly, it is that this group of players who have already cleared the level have a stronger ability to suffer.

Think about it, when you are facing Brother Dao, you are going to raise your shield to circle in a circle, and then kick Brother Dao off the cliff, and then the opponent rolls and cuts you away in a row. What kind of person is that? Feel.

As for this new difficulty, Yang Chen also gave it a nice name.

‘Death mode! '

Originally, in the dream memory, "Dark Soul" also has a so-called death version, but it is just a name, with some data fine-tuning and DLC content.

But now this Yang Chen can pat his chest and tell the players that this different level of difficulty is definitely a brand new gaming experience, fully worthy of the title of 'suffering death'.

The price of one DLC, two different happy experiences, their Nebula game is so caring, not artificial at all.

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