Game Entertainment Empire

Chapter 523 Simplify the Game Threshold

In the NetDragon conference room, Ma Lei, including Zhang Yida and others, all looked at the middle-aged man at the end of the table.

In his thirties, he wears glasses, has a worrying hairline, and wears a sweatshirt.

Qi Da, as a game designer who has just been promoted in NetDragon, in fact, the weight of Qi Da's words in this level of meeting belongs to the lowest level.

But he also has his own ambitions.

That is to act as the person in charge of a project alone, and then make some achievements so that he can be promoted better within the company.

And this time "League of Legends" let him see a very good opportunity.

From a cost point of view, the development cost of games like "League of Legends" can be said to be very low.

This can be said to be very good news for him, because if "League of Legends" is a large-scale production of the 3A level, he would not be able to obtain the corresponding resources with his qualifications in NetDragon.

As for Nebula Games, which has entered this market ahead of time, and made it look very popular, this is even more good news for him.

Everything has advantages and disadvantages. From the point of view of NetDragon’s entire game company, Nebula Games has already entered the market first, eating the biggest and fattest piece of meat in its mouth. Newcomers who want to eat meat have to eat Nebula Games. Game's mouth pried open.

But there is an old saying that the predecessors plant trees and the descendants enjoy the shade.

Nebula Games has broadened the market, which means that the risks for latecomers can be said to be much smaller, and users have already been cultivated.

"What do you think?" Shi Lei nodded slightly towards Qi Da.

Hearing Shi Lei's words, Qi Da said the ideas that had been sorted out in his mind in advance: "Mr. Ma, I have actually been paying attention to the "League of Legends" of Nebula Games. The level of complexity allows players to get started in the first time, in my opinion, these are the best things "League of Legends" does."

The previous Qi Da was in charge of the online game department, and he knew how attractive it was to most players for free and to simplify the complexity of the game.

From the earliest MMORPG, it is not possible to take medicine automatically, there is no automatic pathfinding, and there is not even a big map. Everything needs to be explored by itself.

Later, as long as it is an MMORPG game, it has built-in automatic medicine taking, automatic pathfinding, and various maps. It can be said that it is completely two extreme developments.

Some players feel that this is a step backward, but in fact, the existence of this kind of game shows that the market for this category is very huge.

Of course, there is another way to put it, that is, games that do not do this are because all the ones that have been done have died in the vast ocean of games, and there is no leader to lead them.

If in the background of the MMORPG era where everyone automatically finds their way, automatically takes medicine, automatically fights monsters, and has a large map, an MMORPG suddenly appears and starts to go retro, and it is also a great success.

Then other game makers will naturally make similar games, just like Nebula Games tried horror games and succeeded.

At that time, most manufacturers also began to try horror games. Some manufacturers succeeded, and some manufacturers failed.

Although there were no such outstanding sales games as "Resident Evil", "Escape" and "Silent Hill" in the follow-up.

But there is no lack of good works, the market of the entire horror game has indeed risen, after all, capital is for profit.

Just like stand-alone games and 3A masterpieces, if a manufacturer proves that it can make money, there will naturally be a large amount of capital pouring into this field.

But if 3A masterpieces can't make money, but online games and mobile games can make a lot of money, except for the so-called dreamers, naturally no one will make this type of game.

In Zida's view, the changes in "League of Legends" are actually nothing more than this, making it easier and more comfortable for novice players to play.

The denial mechanism has been deleted. As long as you don't get killed, as long as you can get experience, the levels of both sides will be exactly the same, and at most they will be suppressed economically.

Rather than double suppression of economic experience as in DOTA.

There is also a clear division of labor. Even in the game design, the official has clearly divided the various positions, and subtly made players think that this hero should be a jungler and should be placed in the order from the novice guide.

It seems that this is tying the player's imagination, but it makes it easier for the player to get started.

These contents, as a player, may not feel anything when playing the game.

But as a game designer, Zida can clearly understand the mystery of this.

Zida has played both "DOTA" and "League of Legends" before, and it is also true that he understands why the momentum of "League of Legends" at the beginning is better than that of DOTA on "Warcraft". Be fiercer.

Free + easy to use, the combination of these two elements can be said to directly hit the most critical part of the players.

These are the two core elements, and other attractions must pass these two tests.

Players are interested, but if the game is bought out for a fee, there will be a fee threshold.

Secondly, the game is too difficult to get started, and players will be discouraged by the difficulty of getting started.

Maybe players feel that this is not the main reason why they like a game or not, but it really affects the players' choices.

"Mr. Ma, I think we can develop a game of the same kind but with a different core, and continue to simplify some elements of the game so that players can have a better experience. On some basis, it makes it easier to learn, but in fact, for novices, it will still be a little complicated." Zida said to Ma Lei with a confident face.

At present, there is not much news about "League of Legends" on the Internet. In Qi Da's opinion, there are two main points. In about a week or two, the gap will quickly widen according to the player's talent.

And "League of Legends" will most likely announce the update of the ranking system at that time.

It's not Qi Da's magic tricks, but a competitive game, which is generally the case.

"Continue to simplify? Include the part of players who were dismissed from "League of Legends"?"

Hearing Qi Da's words, Ma Lei's eyes narrowed.

It is very difficult to seize the market with "League of Legends" or "DOTA" head-on, and Ma Lei has to admit it.

Because there is too much lag behind, and this type of game, once you get used to the pit, if you want to get out of the pit, unless there is a big problem in the game, the player's stickiness is very high.

Ma Lei is not ignorant of this.

Just how to simplify and how big the market is, these are the most critical issues for Ma Lei.

"Tell me about your plan."

After a moment of silence, Ma Lei said to Qi Da.

He believed that since Zida said this, he must have a complete plan.

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