Game Entertainment Empire

Chapter 608 Unicorn

Just like Quincy, many players who entered "The Witcher: Wild Hunt" were a little surprised when they played this novice teaching level.

It's not that it's not good enough, but it was better in "The Legend of Zelda: Breath of the Wild". Why does "The Witcher: Wild Hunt" still use this traditional novice teaching level?

In fact, the original "Witcher: Wild Hunt" teaching level is still used, which is very necessary in Yang Chen's view.

Although they are both open worlds, "The Witcher: Wild Hunt" and "The Legend of Zelda: Breath of the Wild" can be said to be two extreme games. It is not the type of theme, but the style that comes from the bones.

"The Legend of Zelda: Breath of the Wild" combines teaching and normal game content, because a large number of system elements are provided for the fun of players.

For example, the magnetic power, time stagnation, and freezing power in "The Legend of Zelda: Breath of the Wild" are all part of the fun experienced by players. It can be said that these functions themselves are for players to play.

When time is stagnant, chop down trees frantically, and then manipulate Link to stand on the tree and play a wave of artificial rocket launchers; use the power of magnetic energy to turn iron blocks into your own means of attack or defense, and push monsters directly off the cliff .

But "The Witcher: Wild Hunt" is different. Including the forging and alchemy systems in the game, they are actually traditional Western RPG systems. As for rolling, blocking, and dodging, these are actually traditional ACT combat system settings. .

Including French seals, if players use more easy-to-understand terms to describe them, they are almost all kinds of magic skills.

Secondly, "The Witcher: Wild Hunt" does not mainly rely on how fun it is to fight, but to immerse yourself in the story of the game and enter the world of the witcher.

Compared with "The Legend of Zelda: Breath of the Wild", in fact, the combat system and gameplay in "The Witcher: Wild Hunt" have not changed much compared to the traditional ARPG.

Therefore, for the most basic operations, Yang Chen chose to directly teach the levels and leave them to the players, instead of showing the plots in the later plots while teaching the players the basic operations in the game.

The advantage of doing this is that it can better immerse players and invest in the story.

As an ordinary player, Quincy obviously doesn't know the trade-offs brought about by an ordinary teaching level. Of course, as a player, he doesn't need to care about this, but from the experience of playing, in this part of the content, He hasn't found any fun in "The Witcher: Wild Hunt" yet.

It feels a bit different from the previous "Legend of Zelda: Breath of the Wild".

"However, the combat system is not bad, and compared to the tumbling and rebounding in "Dark Soul", "The Witcher: Wild Hunt" is really too friendly."

Familiar with the use of skills, Quincy couldn't help expressing a burst of emotion.

It also has the skills of rolling, blocking, and rebounding, but in "The Witcher: Wild Hunt", the speed of returning to control after rolling is faster, and the judgment of rebounding is also simpler than in "Dark Soul".

Of course, Quincy also subconsciously ignored that what he was playing was the easiest game difficulty.

At the end of the teaching level, compared to the boring teaching level, Quincy still wants to get into the official game sooner, and he already has some understanding of the operation of the game.

End the trial in the option, and at the same time, Ciri, who was fighting the dummy in the game, knocked the dummy's helmet away with a sword.

At this moment, the BGM in the game suddenly changed its tune, and when Geralt yelled, he climbed over the wall and went out to find Ciri with the helmet, and turned his attention to the dummy Ciri used for training just now.

At some point, the sky was suddenly covered by black clouds, and white snow fell from the sky, tearing off the head of a man in the sackcloth dummy.

Boom!

Before Geralt was shocked, a ghost warship appeared above the city wall, and the Wild Hunt in the previous trailer appeared in front of Geralt.

'I've been waiting for this moment for a long time, and you, White Wolf. '

Everyone was shrouded in ice, and the Wild Hunt knight swung the long sword in his hand and slashed towards Ciri.

A sudden plot made Quincy nervous in front of the computer.

"This Wild Hunt feels a bit like the Lich King in "Warcraft"! It must be a super awesome BOSS!" Recalling some of the content he learned in the trailer, Quincy quickly came to a conclusion .

With the roar of Geralt the White Wolf, the screen plunged into darkness.

After a while, the screen switched to a wilderness camp in the dark. Geralt, who was sleeping on the ground, suddenly woke up, and the corresponding place name appeared beside him.

It was just a dream.

Sensing Geralt's movements, Vesemir, who was accompanying him, asked Geralt. Just like the previous conversation with Yennefer, Quincy also showed two different branches of the conversation.

"Does it mean that every dialogue has different choices?" Quincy carefully watched the plot of the dialogue in the game.

Then he chose one randomly based on his feeling, and Geralt, who was sitting on the stone, told Vesemir about his nightmare.

Then, at Vesemir's request, he handed Yennefera's letter of Gooseberry and Clove to Vesemir, trying to find clues from the letter, but suddenly noticed some strange things in the letter, which made Vesemir frowned. frowned.

'What does the note say? I still have the unicorn? '

Quincy, who was in front of the computer, widened his eyes, looking at the dialogue options that could be selected.

[That's our privacy; the unicorn model, once we used it as a bed;]

Unicorn model, as a bed?

Although there is no picture, Quincy still has the figure of Yennefer and the influence of Geralt in Quincy's mind, thinking about how to do that kind of thing on the unicorn.

Just like Vesemir in the game, Quincy sighed "I really know how to play".

Listening to the plot of the dialogue slowly, although there was not much to talk about, it also let Quincy know some plots in the game.

With the end of the plot dialogue, some ghouls suddenly appeared, and Quincy didn't make a fuss. He knew that they should be the kind of novice monsters, so that players can master the fighting skills of the game, just like "The Elder Scrolls: Skyrim" "It is the same as the battle in Helgen Fortress taken out of it.

It wasn't difficult to solve. With the guidance of the novice teaching before, Quincy easily added a Quen seal that could resist damage, and then killed a few miscellaneous ghouls in threes and fives.

"Having damage values, attack defense with blood volume, and level requirements, it's really a traditional RPG!" After solving the ghouls, he fumbled for the content of the game and looked at the attribute panel. Understand the system settings of "The Witcher: Wild Hunt".

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