Restart the Gaming Era

Chapter 237 New Mission

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"Taiwu Painted Scroll" has become popular, and even the Shimmer Studio has gained unprecedented attention.

Four games, "Latent Red Road", "Overtime Dog Survival Manual", "Ink and Clouds" and "Taiwu Painting Scroll", the games launched by Weiguang Studio, each has its own characteristics and has both gameplay And artistry, left a deep impression on the players!

Of course, so far, the influence is mainly concentrated in the Huaxia player group.

In this world, although various cultures are constantly communicating and merging, the gap between cultures has not been completely eliminated.

The games developed by Weiguang Studio are mainly aimed at Chinese player groups, and it is difficult to expand to Western player groups for the time being.

However, this has also become a signboard of Weiguang Studio, which specializes in Huaxia-style games, and naturally has a large number of diehard fans.

In stark contrast to "Taiwu Painting Scroll", it is the current situation of "Yi Jian Tian Ya".

This game, which was developed by Lightwing Mutual Entertainment with a huge investment, was very popular during the internal testing stage, but after the official public testing, the popularity went from bad to worse.

The ability to attract players in the early stage depends on the game's exquisite graphics, good-looking characters, and large-scale publicity. It stands to reason that such an MMORPG game, in the case of excellent quality, should not have any major word-of-mouth reversal in the future. right.

However, the reputation of "Yijian Tianya" began to decline suddenly during the public beta stage. As players played this game deeply, they discovered its many disadvantages.

To put it bluntly, the game "Yijian Tianya" is still the old traditional MMORPG gameplay. It is nothing more than running the map, doing tasks, and clearing the dungeon. Strong, so many problems have not been exposed.

But as the players reached the full level, they found that the gameplay of this game was essentially no different from those traditional MMORPGs.

Going online every day is either a daily activity of the liver or a dungeon. The free and open world of rivers and lakes advocated by the design team has not been reflected at all.

In other words, this so-called "freedom and openness" is nothing more than making a few more towns and NPCs, but in fact there is no degree of freedom, and it is still the previous set of tasks and activities. .

What's more, according to the "tradition", Lightwing Interactive Entertainment has added some krypton gold and recharge content in the game, so that the high-end suits in the game must be obtained through recharge.

Originally, this was nothing. After all, many game companies have made similar krypton gold content. As a game that does not sell point cards, it is only natural to sell numerical combat power.

Under normal circumstances, this is a game with mixed reviews and reputations, but it happened to hit "Taiwu Picture Scroll"!

A talented player made a comparison chart to compare the two games.

"Fake open-world martial arts game: NPCs who can only talk to each other, unchanging repetitive gameplay, advanced equipment that requires krypton gold, what looks like martial arts is actually a Western Fantasy combat system."

"A real open-world martial arts game: you can rob NPCs who insult and seek revenge at will, complex and diverse innovative gameplay, buyout game fees, and an innovative martial arts combat system."

The former is accompanied by a picture of "The End of the Sword", while the latter is accompanied by a picture of "Taiwu Painting Scroll"!

Many players have also realized this problem after comparing them.

It seems that in terms of martial arts games, "The Scroll of Taiwu" really blows up "The End of the Sword"

Of course, these two games are of different genres. If only comparing the screens of the games, then "Taiwu Picture Scroll" cannot be compared with "Yi Jian Tian Ya" at all, the two are far apart.

But for a game, the most important thing is the gameplay, the fun that the game can bring!

On this point, "Taiwu Painted Scroll" can be said to be a complete victory!

These two games both advertise themselves as "open martial arts games" and say that they "provide players with a perfect Jianghu experience". Alcohol, coupled with the krypton gold content in the game, players will soon get tired of playing, which is also a reasonable thing.

"Taiwu Painting Scroll" is just the opposite. Although it also uses martial arts themes, it has made innovations in various gameplay systems!

Especially the combat system, "Taiwu Painted Scroll" completely abandons the previous martial arts game's practice of copying Western Fantasy's "skill mode" mechanically, but creates its own set of combat rules, including internal and external injuries, poisoning, light work, Moves, etc., and perfectly integrated these contents into the game, bringing players a very novel fighting experience!

Many players ridiculed that "Yijian Tianya" invested so much, but it was killed by an independent game like "Taiwu Painting Scroll" in terms of word of mouth!

The most interesting thing is that Zhong Ming, the producer of "Taiwu Painted Scroll", also has a special identity, that is, a former employee of Light Wing Interactive Entertainment.

The former employee jumped ship and set up an independent studio, but the game that the original company spent a lot of money on was lost in seconds. This has become a topic that many players and industry insiders are talking about.

However, for this point, Weiguang Studio and Guangyi Mutual Entertainment did not respond positively.

...

...

Microlight studio.

The bell has been a little busy these days.

Miao Zhu has turned down several game media interviews for him, and many game platforms are still eager to obtain the agency rights of "Taiwu Painting Scroll".

Although it has accumulated a lot of fame before, but now, with the popularity of "Taiwu Painting Scroll", Weiguang Studio has finally come to the vision of most Chinese players.

In the minds of many players who like traditional Chinese-style games, Weiguang Studio has become the "light of Chinese games" and has been highly praised.

Of course, the other side of praise is slander. There are also many people maliciously attacking Weiguang Studio, saying that they are "chasing the popularity of Chinese games", "playing emotional cards", etc. Zhong Ming mostly laughed it off.

"The follow-up update plan should be finalized as soon as possible, and some feedback collected should be implemented as soon as possible." Zhong Ming ordered.

Fu Xing'an and the others nodded repeatedly.

"Taiwu Painted Scroll" is not a perfect game. After it was launched, many people continued to put forward suggestions for improvement. Zhong Ming's task for the design team is to give solutions to these suggestions and update as soon as possible. , optimization, to make up for the deficiencies of this game as much as possible.

Just after finishing the assignment, a message was sent on the bracelet.

Zhong Ming saw that it was from Yang Chengye.

The big sale of smart modules last time was a win-win situation for Weiguang Studio and Zhihuan Technology. Zhong Ming and Yang Chengye have also maintained a good cooperative relationship.

Games and artificial intelligence are the general trend of future development. These two companies will inevitably have other opportunities for cooperation in the future.

"Mr. Zhong, I heard that your new game "Taiwu Painting Scroll" is selling well, congratulations!"

Zhong Ming smiled and replied: "We are all happy together, I didn't expect Mr. Yang to pay attention to our new game?"

Yang Chengye: "Huo Cheng is like this, I don't care if I don't want to pay attention! Today I have such a thing to ask you, a friend of mine is a game hardware manufacturer, and now I want to find someone to develop a Chinese-style game to open up the western market He had quite a lot of requests, and he couldn't find a suitable game company after searching for a long time. He happened to see "Taiwu Painting Scroll" and praised it greatly. Talk, I wonder if you are interested?"

"Oh? Use Chinese style games to open up the western market? My brother, I don't think this idea is very reliable." Zhong Ming complained.

"Hahaha, I also want to say this." Yang Chengye smiled, "But he has a reason for doing what he does, and he can't explain the specifics in a few words. Is Teacher Zhong free recently? Why don't we have a meal together and meet each other, Talk to him about it a little bit."

Zhong Ming thought for a while: "I don't think this guy is very reliable, but let me ask a question first, which company does this game hardware company belong to?"

Yang Chengye replied: "Vice President of Moya Technology, Lin Xiaoguang."

Zhong Ming: "...then we still need to see each other."

Yang Chengye laughed: "Okay, then I'll make a round and give you news later."

...

Originally, according to Yang Chengye, Zhong Ming had no hope for this matter.

Because it sounds like this requirement is not very reliable.

But upon hearing the name of the company, Zhong Ming felt that he had to meet.

Moya Technology is the leading hardware developer in the eighth district, and has made a name for itself in bracelets, computers, earphones, audio and other equipment.

And most importantly, it also makes game consoles and various expensive emulators.

No matter in Zhong Ming's previous life or in this world, being a game console is a very high threshold. Maybe there are only two or three companies in the world that can make a name for themselves in terms of game consoles.

Because as a host, on the one hand, it has high requirements on the technical level, and on the other hand, it also has requirements on the content.

The essence of consoles is to monopolize games, so some well-established manufacturers will gain a huge advantage in the competition, and even completely crush the living space of latecomers.

In Zhong Ming's previous life, among the three major hardware giants, Sony can be said to be the leader. Although Microsoft spent a lot of money and the performance of the machine is very good, it is far behind in terms of exclusive games; The unique design concept realizes overtaking in curves, and successfully counterattacks with a series of full-fledged masterpieces.

If you are a host under these three giants? It is estimated that there will be no one to help collect the body after death.

An absolute dead end.

In this world, however, things are slightly different.

In the post-war reconstruction stage, all companies are expanding rapidly and developing rapidly, and there is also sufficient competition in various fields.

In the field of game consoles, the world's first-class technology companies started almost at the same time, so it has not yet ushered in a situation where one company dominates the world.

Of course, the competition is also very fierce. In addition to competing for hardware functions, there is also a competition for exclusive works.

In terms of volume, Moya Technology ranks in the top five console developers in the world, but because the world is full of flowers, it is not a big problem to survive.

Of course, for Moya Technology, the host business is only one of the core businesses. Even if the host business unit is completely cut off, it can still sell wristbands, computers, etc.

However, the console is a piece of fat after all, and Moya Technology is also constantly trying to expand the market.

The consoles in this world are basically oriented to the global market, with multi-language settings in their settings, and they are no longer divided into regions. Players from all over the world can freely network and play together. But good works are still divided into regions.

For example, many Western console manufacturers rely on the monopoly of Western classic games to open up the market, which invisibly gives them some advantages.

In this regard, Moya Technology can be said to be very weak. After all, the game development strength in the Chinese cultural circle is relatively weak.

The company is a reliable company, so Zhong Ming is willing to meet with this Boss Lin and listen to his thoughts.

...

On the third night, Zhong Ming arrived at the restaurant that Yang Chengye had reserved on time.

This time it was just a very personal meeting, and it would not directly discuss some business, but it was equivalent to Yang Chengye's matchmaking, allowing Zhong Ming and Lin Xiaoguang to meet and get to know each other.

As for whether the cooperation will be successful or not, that will have to be discussed in detail later.

"This is the founder of Weiguang Studio, Mr. Zhong Ming, and this is the vice president of Moya Technology, Mr. Lin Xiaoguang." Yang Chengye introduced them.

Zhong Ming and Lin Xiaoguang shook hands, and said to each other for a long time.

Lin Xiaoguang looked to be in his thirties, not quite his forties. Contrary to Zhong Ming's imagination, this Boss Lin has a down-to-earth demeanor, not the high-ranking leadership style as imagined, but rather casually dressed.

"Mr. Zhong, I have admired you for a long time. I am a loyal player of Weiguang Studio." Lin Xiaoguang said with a smile.

"Boss Lin is being polite."

The two exchanged a few pleasantries, and soon got to the point.

Zhong Ming asked: "I heard from Mr. Yang that Moya Technology wants to customize a Chinese-style game to open up the western market. Is that true?"

Lin Xiaoguang nodded: "Yes, that's right."

"Why use Chinese-style games to open up the Western market? I think games with Western culture are more suitable?" Zhong Ming asked.

Lin Xiaoguang smiled: "Yes, in fact, we also thought so at the beginning, but we made several games, but they were all unsuccessful. In this way, let me briefly talk about our products and the current situation we are facing."

"Strictly speaking, our Moya Technology can only rank fourth or fifth in the field of consoles. If it is in other industries, we can already live a very comfortable life, but in the field of consoles, Such a position is only enough for us to barely survive and barely be cut off."

"The head effect of the host industry is very obvious. Basically, the winner takes all. Although it is still in the stage of fierce competition, it has already begun to show signs. Therefore, our company's current strategy is: first dig deep into the subdivided field in terms of hardware , to engage in differentiated competition; and in terms of software, it is to support some excellent Chinese games as much as possible and play their own unique features."

"To put it simply, our company's main product is a handheld device. Of course, it can also be connected to a TV to play. In this regard, we can basically guarantee that our company This handheld is the best handheld on the market right now.”

"Of course, other companies did not follow up, mainly because there are really not many players buying handhelds."

"We have also tried to contact some studios in China to produce games with western cultural themes, or even directly find some well-known western studios to buy their ready-made games, but the results are not good. The reason is simple: Western jobs Most of the games in the studio are sold to other host developers, or they are simply sold as independent versions. We can’t buy them, and even if we do, there is no special advantage. Moreover, compared to other companies’ hosts, our handhelds , it is inferior in function, and its competitiveness in this area is naturally greatly reduced."

"The Western cultural games developed on domestic games can indeed be exclusive, but compared with those developed by well-known Western studios, they are far behind! This kind of exclusive, whether there is or not, is actually not that big of a difference. What's more, others are making Western culture games, and we are also doing it, and we can't highlight our company's label at all."

"So, we spared no expense to create a Huaxia-style game suitable for handhelds, so that we can highlight the label of our company and our handheld, and make a clear distinction from other companies."

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