Restart the Gaming Era

Chapter 242 Surprising demo (4100 4200 order plus update)

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The next day, Zhong Ming brought the demo of "Zodiac Guardian" to the headquarters of Moya Technology.

The headquarters building of Moya Technology, as a landmark building, is indeed very eye-catching.

This is not just an office building, it also includes complete infrastructure, office areas, canteens, gyms, everything, and even primary and secondary schools. In addition, the overall environment is also very beautiful, with a large number of wetland and green space resources in it. It can be said that office, leisure, living, and ecology are all taken into account.

"This headquarters feels good, let's set it as a small goal for Weiguang Interactive Entertainment in the future."

Zhong Ming said with emotion.

Under the guidance of Lin Xiaoguang's assistant, Zhong Ming came to the vice president's office where Lin Xiaoguang was located.

"Mr. Zhong, you are here."

Lin Xiaoguang got up to greet him, and it was obvious that he was not in a good state of mind recently, probably because he was overwhelmed by the sale of the handheld.

"Boss Lin's complexion is not good. Didn't sleep well recently?" Zhong Ming joked.

Lin Xiaoguang smiled wryly: "Hey, what else can I do, the handheld thing. It's not as expected, and the pressure from above is not small. Come, drink tea."

The assistant handed Zhong Ming some tea.

"How is Mr. Zhong's game going? Did you bring the demo over today?" Lin Xiaoguang was also in a hurry, so after a few pleasantries, he went straight to the topic.

Zhong Ming nodded: "Bring it here, install it on the machine and try it out."

Zhong Ming reached out and handed over a small portable hard drive.

The mobile hard disk in this world is about the same size as the USB flash drive in the previous life, but the capacity is much larger.

The assistant hurriedly reached out to take it, and came back a while later with a handheld device for testing.

"It's ready."

The assistant wanted to hand it over to Zhong Ming first, but Zhong Ming signaled to hand it over to Lin Xiaoguang directly.

Lin Xiaoguang took over the handheld, and the demo of "Guardian of the Zodiac" has been installed on it, and it can be run directly.

"Okay, let me play first. Is there any precautions, Mr. Zhong?" Lin Xiaoguang asked.

Most of the trial demos often have many problems, such as some bugs, poor optimization, or lack of novice guidance and so on. It is also a habit for Lin Xiaoguang to ask in advance.

Zhong Ming shook his head: "Nothing to pay attention to. The demo is about the first 10% of the content of the game, including the novice guide, but some cutscenes such as CG have not been done yet. I still don't say too much, Mr. Lin, you can directly It's good to experience it."

Lin Xiaoguang directly entered the game.

Because it is a trial version, the opening CG has not been made yet, but a simple text narrative is used instead. Lin Xiaoguang knew that these were trivial details, so he didn't care, and went directly into the game.

The protagonist, Xinglan, appeared inside a Chinese-style temple. Looking around, there are twelve statues in different shapes surrounding the temple.

Although there are great changes from the original animal prototypes, Lin Xiaoguang can still recognize them at a glance. These are the traditional Chinese zodiac signs, but they have undergone some artistic processing.

The shapes and costumes of the characters, including the architectural style of the entire temple and the artistic style of the statues, all have a Chinese style.

But it is not the more common ancient costume style, but gives people a more ancient ancient style.

For example, the clothing on the protagonist Xinglan looks like some simple fabrics from ancient times, with some animal bones, animal teeth and oil paints as decorations, it seems to have a certain Chinese style, and it is similar to most of the fabrics on the market. The Huaxia style game has made a clear difference.

On the screen, a simple system prompt was displayed: "Defeat the guardians of the zodiac wandering in this land, and the corresponding guardian stone statue will be shattered. Defeat all the guardians of the zodiac, and you can be brought back to life."

Looking at the girl lying on the altar in front, the goal of the game is very clear, which is to defeat all the gods and revive the girl.

Originally, these plots will be shown with a relatively long section of real-time calculation animation, but because it is a trial demo, the content of this part is not particularly important, so it is simply summarized in one sentence.

However, the plot of this game is indeed relatively simple, and it is not difficult to sum it up in one sentence.

Lin Xiaoguang pushed the joystick on the handheld, and the character ran forward.

Push the right joystick, the perspective changes.

"It feels good."

Lin Xiaoguang was a little surprised. Judging from the simple actions at the beginning, as an action-adventure game, the feel is very good.

This is not easy, because Lin Xiaoguang knows that Zhong Ming and Weiguang Studio have only developed some 2D games before, and have never developed experience in 3D games. The first 3D game can make the movements so smooth and natural, very It's not easy anymore.

Because the threshold for 3D games is relatively high, character modeling and actions are all big pits. Especially the action, in the absence of a motion capture system, the character's action depends entirely on the system algorithm and the hand-tuning of the action art. Many details are missing by a thousand miles, which may make the player feel that the character's action is stiff.

But "Guardian of the Zodiac" does not have this problem. The characters move naturally, and there are even some life-like small movements, which look very real.

Walking out of the temple, the system gave more operation prompts, including running, jumping, archery, horse riding and so on.

These actions are basically done according to the conventional action game button mode, so there is no difficulty in getting started, as long as the old players are already familiar with this set of operation methods.

Soon, Lin Xiaoguang saw three very big surprises one after another.

The first one is that not only the characters' movements are good, but also the dynamic effects of the physics engine of the whole world, even the movements of the horses, and the feeling when the characters draw the bow are all very well done! When the character draws the bow and shoots the arrow, the handle of the handheld will also feel the vibration, and other dynamic performances, such as the fluttering of the character's clothes when the breeze blows, the grass falling down with the wind, etc., all kinds of physical effects are done very well. Complete.

Although these contents can be realized through the editor, they also need to be adjusted slowly. Some producers who want to save trouble directly use the ready-made effects, which must be very different from the adjusted effects.

The second surprise is the excellent scenery!

Riding a horse gallops on the grassland, and the surrounding scenery is unobstructed.

Behind is the tall temple, and at the far end of the grassland, there are faintly visible mountains stretching across the sky. The sky is covered with clouds, and the sun shines through the gaps in the clouds and shines on the earth. The light and shadow effects are excellent.

This endless feeling of emptiness, coupled with the excellent light and shadow effects, made Lin Xiaoguang, who had just walked out of the temple, feel a sense of physical and mental joy.

Comfortable, free and open!

And this feeling is something that the other three games, including "Dark Dawn", have never had.

Lin Xiaoguang was also a little puzzled. It stands to reason that it would be a bit difficult for the handheld device to support this level of light and shadow effects. Like "Dark Dawn", the whole world has to be divided into small areas. In the small area, the motor can be mobilized to achieve this level, but when crossing the small area, it is necessary to read the article.

But from the current point of view, there seems to be no obvious place to read in such an empty world. Could it be a seamless map?

The third surprise is the guidance and guidance of the game, which is very natural.

Needless to say, running, rolling, riding, and archery are all conventional designs. But when looking for a boss, the setting of the game is that the protagonist needs to reach the activity area of ​​a certain boss first, hold up the sword in the sunlight, and then look at the direction the sunlight points after refraction, that is where the boss to challenge is located.

Instead of simply and roughly marking the location of the boss or the activity area on the map, it is easier to deepen the player's sense of substitution by using this guidance method combined with the game content.

Here, Zhongming has made some small changes.

In the original work, the challenge order of the first few bosses is fixed, basically following an order from easy to difficult.

But because the twelve zodiac signs to be challenged in "Zodiac Guardian" have been fixed, and the boss also needs to be designed according to the characteristics of the zodiac animals, how to sort them becomes a problem.

If you challenge in the order of rat, ox, tiger... then it is obviously inappropriate to take the pig as the last boss. Of course, it is not discriminating against pigs, mainly because the image of pigs is not the most difficult boss in the design of the game.

The most difficult boss is the dragon, which is divided into two stages of boss battle, the first stage is in the sea, the second stage will fly to the sky, and the difficulty of climbing to the weak point is higher than other animals.

In other words, the challenge difficulty of the Zodiac Guardians is not determined by their ranking in the Zodiac, but by their own appearance characteristics. Because the shape determines the difficulty of the player's climbing, and also determines the gameplay design of the boss battle, the difficulty is naturally determined.

Therefore, this time Zhong Ming simply did not give players a specific order of challenges, but let the players explore freely. They can fight the most difficult dragon as soon as they come up, or they can stay until the end.

The bell just gives the players a rough guardian activity area. If you raise your sword outside the guardian activity area, you will point to the guardian closest to you; Location.

Of course, in order to prevent many players from being dissuaded from challenging high-level bosses like dragons as soon as they come up, Zhong Ming also made some corresponding changes, that is, to work hard on map planning, and make those easy-to-challenge bosses as close as possible to the temple. Nearby, on the inner edge of the entire large map, and those bosses with higher difficulty are located at the corners of the entire large map, such as the dragon in a very remote seaside, and it is difficult to find.

In this way, the problem of the order of challenges is solved, and it also gives players the illusion that "this game has a high degree of freedom".

After riding for a while, Lin Xiaoguang successfully arrived at the area where the first zodiac guardian, the ox, was located.

Lin Xiaoguang's first reaction was to be taken aback for a moment: "This game...is there no mob battle?"

Zhong Ming nodded: "Yes, there are no mobs."

"Um……"

Lin Xiaoguang didn't say anything, which was different from what he expected.

Because there are very few games that do not fight mobs. The little monster battle is a way to adjust the game rhythm. Many players like to experience the thrill of mowing the grass in the little monster battle, and then challenge the boss with high spirits after the boss battle. Moreover, the mob battle can also arrange many map elements and organ interactions, and there are many playable contents.

Abandoning this piece will lose a big bright spot for the game.

Of course, some embarrassing games of entering the boss room to hide mobs are another story.

However, Lin Xiaoguang experienced the feeling of fighting without mobs, and it seemed to be not bad?

Although mob battles can adjust the player's emotions, many mob battles in games are nothing more than prolonging the game time forcibly. If the boss battle is a meal, then the mob battle is a cold dish. Strictly speaking, it is not impossible to not have cold dishes, and if you eat too much cold dishes, you will vomit, which will affect the mood of eating dinner.

There is no mob battle, just start the boss directly, this feeling is not bad, straight to the point.

I just don't know how to ensure the duration of the game without the mob battle.

Lin Xiaoguang controlled Xinglan to jump off the horse, and looked at the boss he wanted to challenge from afar.

In the morning mist, a gigantic creature slowly walked out, and with every step, one could feel the earth and the game screen trembling slightly.

"Boom!" "Boom!"...

The heavy muffled sounds made Lin Xiaoguang feel a little weak in his heart.

After all, his only weapons were the longbow on his back and the sword in his hand. As for the horse...it was obviously of no help.

When he saw the true face of the guardian, Lin Xiaoguang was shocked.

"Such a big one?!"

The giant cow stepped out of the shadow of the morning mist, like a walking hill, completely oblivious to the existence of the protagonist Xinglan, and walked slowly over.

In terms of size, Xing Lan's height only reached the feet of this giant.

Yes, just the thickness of the soles of the feet is more than one meter high, not to mention the knees, thighs, and body on it.

If you were standing at the foot of the giant ox, even if Lin Xiaoguang zoomed out the angle of view to the highest point, he still couldn't see the highest point, but could barely see a big thick leg of the giant ox.

"How do you fight?" Lin Xiaoguang asked subconsciously.

Zhong Ming smiled and said nothing.

A prompt is quickly given on the screen.

"Stand in the sun, use the sword to refract the sun to find the seal position on the guardians of the zodiac, that is their weakness."

"Find a way to reach the seal position of these behemoths, and press and hold to perform a charged attack."

"During climbing, the colossus may shake its body, please try to hold onto it..."

Several prompts in a row.

Because it is the first time for players to fight against the guardian of the zodiac head-on, the guide should be a little more detailed, otherwise it will be difficult for players to fully understand the gameplay of this game.

"I... want to climb on top of it?"

Lin Xiaoguang felt a headache for a while, and it was very difficult!

Climbing this big guy is more difficult than climbing a mountain, because the mountain will not move, but it will move.

Lin Xiaoguang first used his sword to reveal the weakness of the giant bull, one suspected to be above the hind legs, and the other suspected to be on the top of the head.

Then, the hard climb began.

Lin Xiaoguang foolishly ran after the giant bull for a while, but found that the distance was a bit far and he couldn't catch up. He chased after him on horseback again, and finally came to the foot of the giant bull, leaped vigorously, and grabbed the giant bull's hind legs.

In the process of climbing, Lin Xiaoguang discovered that climbing the boss also has certain skills.

Not all places on the boss can be climbed, some stone armor positions are the best to climb, and some places with long hair are also easier to climb. But there are still some relatively smooth skins, which cannot be climbed at all. If you jump over and have no way to start, you will fall off immediately.

In other words, during the climbing process, you have to constantly consider the next route, and it is not enough to climb up without a brain.

Moreover, whether it is climbing or grasping, it needs to consume physical strength, and physical strength is limited, and physical strength can only be recovered when standing.

That is to say, in many cases, the protagonist has to find a suitable foothold on the boss, let go of the hand and risk being thrown off to recover his strength, otherwise he will still fall down after exhausting his strength by holding on to it.

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