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Since the establishment of Tianji Studio, its mission has been doomed, which is to cheat krypton... Oh no, it is a bracelet game that deeply cultivates luck and krypton gold elements.

As for Lao Xie and Jia Jia, of course they are all responsible... Oh no, it should be said that they dispersed the project personnel, controlled the progress of the project, and guaranteed the quality of the game.

In short, after the establishment of Tianji Studio, the two studios under Zhong Ming will be independent of each other and develop independently, and they will be responsible for both recruitment and project development.

However, all the money earned belongs to Weiguang Interactive Entertainment. How to allocate the specific research and development funds is still decided by Zhong Ming according to the specific conditions of the two studios.

After settling down, Zhong Ming called all the core members of Tianji Studio for a meeting.

Jia Jia became the chief designer out of nowhere, and now he is a little bit smart. As for Zhang Xiaowen and Zhu Yang, they are gearing up and preparing to show their strengths.

"Brother Zhong, what game are we going to do this time?" Zhang Xiaowen was looking forward to it.

Obviously, this group of people has also been suppressed for a long time.

Previously in Guangyi Mutual Entertainment, the projects under the supervision of Lao Xie had always been marginalized, with few resources and little attention. Even if "Xuehai Wuya" was made, the subsequent new project approval was still restricted by rules and regulations. Very uncomfortable, can't do this, can't do that, very aggrieved.

Of course, Lao Xie and the others didn’t have a specific idea of ​​what to do, because Lao Xie was getting old, and his design level was indeed not good enough. He was mainly responsible for project management; while Zhu Yang was good at work, but relatively lacking in ideas, Unlike Zhong Ming, who can directly make a decision and say that we will do such and such a project. Therefore, this group of people did not have a particularly clear plan for what to do.

However, I definitely don't want to make educational and puzzle games anymore, I really vomit.

Based on Zhong Ming’s understanding of these people, the abilities of these people are actually not a problem. The group of people that Lao Xie brought over this time are basically all he is optimistic about. They are all excellent in experience, ability and teamwork. The only thing is money and a good master design.

"At a stage in the future, Tianji Studio will mainly develop low-input, high-output bracelet games. The game to be developed this time is called "Dawn Era", which is an action game with the background of the Omnic Crisis. Ring game."

Zhong Ming began to tell everyone the basic concept of the game.

This game is a wristband game tailored by Zhong Ming in combination with the characteristics of the world game market. It integrates the fine traditions of previous krypton gold mobile games, and strives to create an explosive mobile game.

The bracelet games in this world are similar to Zhong Ming's previous mobile games, and basically still focus on krypton gold mobile games. For example, the "Mecha Era" project that Zhong Ming worked on before is a krypton gold mobile game.

The characteristics of the bracelet game are of course determined by the player's taste.

Players who are keen on bracelet games, just like the mobile game players in the previous life, they have three basic requirements for the game:

Play anytime, anywhere.

Fragmented games can also be fun.

On the basis of these two items, it doesn't matter if it is severe, the higher the quality, the better. But it doesn't have to be too high, after all, it's just a bracelet game.

In this world, there are also some slightly serious bracelet games. For example, after the Star Sea Battlefield game was launched in "Mech Age", it has changed from relatively light to relatively heavy. Bracelet game manufacturers are trying.

It can be said that from mild to severe, it is basically the inevitable result of the development of bracelet games.

Bracelets are the most popular devices in the world, so for bracelet game makers, free games are definitely a better strategy than buyout fees.

It is precisely because the base of wristband players is too large, the profit model of free games + built-in fees will inevitably become the mainstream.

Now that built-in charging is done, it is a competition to collect wool. How to collect as much wool as possible without rushing the sheep has become the focus of all game developers.

Therefore, in Zhong Ming's previous life, many people thought that the krypton gold mobile game was originally created by a domestic manufacturer, that his conscience was greatly broken, and that it was a bad idea thought up by a krypton wizard. This is obviously wrong.

It should be said that krypton gold mobile games are an inevitable phenomenon after the high popularity of mobile devices.

Relatively speaking, why are console players more rational and more inclined to buy out consumption? It is because they are not the same group as bracelet players.

Since you want to cheat Krypton, the best choice must be the bracelet game. There is no doubt that it is low-cost and high-income, and it is a lot of money.

Of course, the risk is also high, whether it can be done or not depends on the level of the designer.

From the inside to the outside, "Dawn Era" has an "I am a popular game" temperament.

Start with the name first.

"Dawn" is relatively a glorious and positive feeling; "epoch" highlights a sense of the times and epic; the combination of these two words seems to be relatively bad, but the bracelet players in this world really like it. This set.

The primary goal of the name "Dawn Era" is to absorb volume. The so-called "capacity" means that when players search for other games, they will see this game because of keywords, and after seeing it, as many people as possible will click in.

Secondly, this game is based on the Omnic Crisis, which is considered to be the hottest theme at the moment.

In fact, Zhong Ming has many choices, such as martial arts, fairy tales, fantasy, Three Kingdoms, Journey to the West, etc. These are relatively common themes in games, but overall, the popularity is much lower than that of Omnic Crisis. Especially the themes of martial arts, xianxia, ​​Three Kingdoms, and Journey to the West, which are quite influential in the Chinese cultural circle, but once they go out, they are not very popular with Western players.

With the Omnic Crisis as the background, players all over the world have a common language, which is more conducive to opening up the global market.

Of course, some people may ask, the name is so vulgar, and the subject matter is so vulgar, isn’t this just following the trend?

Indeed, this is following suit.

In the field of krypton gold games, following the trend is not a wrong choice, the key is to look at the quality of the game.

For example, the same theme of the Three Kingdoms, four games launched at different times, the first game must be the most profitable? of course not.

In the case of everyone following suit, quality is the key factor in determining the final result.

What's more, why follow suit? Because it is popular, and because everyone likes it at this stage, it can form a trend.

Following the trend means targeting the masses.

The large base of potential players and the high quality of the game mean that the risks are controllable. Even if there are some unexpected situations, the popularity and profitability of the game will not be low.

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