Restart the Gaming Era

Chapter 270 Basic Gameplay

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Next, there are some basic game settings of "Dawn Age".

First of all, it is the core gameplay of the game.

At present, the krypton gold bracelet games on the market basically divide the core gameplay into those major categories, including horizontal action, 3D action, card-style turn-based battle, and some other types.

In general, the battle system of the krypton gold bracelet game is divided into two categories: real-time battle and turn-based battle, which are subdivided into different sub-categories.

This core combat system is the core gameplay of the game.

For example, "Mecha Era" is a turn-based combat game. Players only need to click a few buttons, and then watch a bunch of mechas fight each other. The corresponding derivative system is "pumping mechas". Some rare mechas require players to spend a lot of money to krypton.

Relatively speaking, these two approaches have their own advantages and disadvantages.

The turn-based battle is easier. Many players are too lazy to operate the bracelet game. Just turn on the automatic battle and watch a bunch of villains fight each other. It can be said that there is no burden to get some refreshment.

Real-time battles are relatively tiring, because players need to control more. They need to use the virtual joystick to control the direction, release basic attacks, special skills, and maybe press buttons to avoid the enemy's big moves, and the operating coefficient is higher. But this kind of refreshing feeling is even stronger, because you are playing with your own hands, instead of watching dryly.

Generally speaking, the current wristband games on the market are changing from automatic battles to real-time battles. At present, it is probably a six-fourth open situation, and there will definitely be more and more real-time battles in the future.

Because in real-time battles, automatic battles can also be completed through AI, but it is absolutely impossible to convert automatic turn-based battles into real-time battles operated by players.

Therefore, the battle mode of "Dawn Era" is of course the way of choosing real-time battle + optional automatic battle.

It is the meaning of this system to keep players happy without causing too much operational burden to players.

Second, the perspective of the game.

There are roughly three perspectives for games currently on the market: 2D horizontal perspective, 3D locked perspective, and 3D non-locked perspective.

The 2D horizontal version is easy to understand. It is a relatively low-cost, safe and controllable method. The Mcs2D engine is the most mature, easy-to-use and free engine. Most start-up companies will choose this engine to make games. 2D Compared with 3D, the development cost is also much lower, and the cost performance is higher in all aspects.

Moreover, many games adapted from animation IPs are actually more suitable for 2D horizontal versions. This traditional and ancient perspective mode is still continuing, and there is no possibility of being eliminated in the short term.

But the shortcomings are also obvious, that is, it is not cool enough, and it cannot take advantage of the advantages of the bracelet.

The bracelet is different from a mobile phone. It is usually like a watch without a display screen, but after activation, it will project a virtual screen on the player's arm. This screen can be large or small, but the highest resolution is only 2K, the usual basic resolution, many people are used to adjusting to the minimum screen of 720P, because the higher the resolution and the larger the screen, the faster the energy of the bracelet will be consumed.

If you want, you can adjust the virtual screen of the wristband to be as big as the LCD TV in Zhong Ming's previous life, but the energy consumption is also rolling upwards. Originally, the bracelet can play normal games for more than ten hours. Playing games supports up to one or two hours, which is obviously not what most people do.

And the "advantages of the bracelet" are also on this projection screen.

Just because it is a projection screen, the projected image does not necessarily have to be a plane like a TV screen or a mobile phone screen, it can also be a horizontal plane, showing various holographic projections on it.

Apparently, a vertical screen is similar to a TV or a mobile phone. Even though the game is 3D, the display form of the screen is 2D, and the expressiveness of the screen presented to people is naturally a lot worse.

But if it is a horizontal plane, various stereoscopic holographic projections are presented on it. This feeling is much cooler than 2D, and the expressiveness is also much stronger.

At present, some mobile game companies are developing similar games on the market, and this trend is spreading very fast, which is called "holographic 3D".

"Era of Dawn" will adopt a holographic 3D locked perspective mode.

The reason why the perspective is locked is to reduce unnecessary operations for the player. The operation of the wristband game is already irritating, because all operations are realized by touching the virtual screen with fingers. In terms of feel, it may be worse than Zhong Ming rubbing the phone screen in his previous life. Players want to play real-time combat games, and the virtual joystick + skill keys are already tiring to press. Letting players free their hands to change the viewing angle will add up to the tiredness, which is very unnecessary.

The biggest advantage of locking the viewing angle is that it makes it easier for players to play. For example, the "Diablo" series in Zhong Ming's previous life has always locked the viewing angle (at most, it can be adjusted within a certain range).

Of course, locking the viewing angle does not mean that the viewing angle cannot be moved at all, it just means that the player cannot change the viewing angle casually, because most players adjust the viewing angle and adjust it to make themselves dizzy, and finally they can only restore the default viewing angle.

In order to meet the needs of players to observe the girls in the game at close range, in the automatic combat mode, players can have two new perspective options, one is the third-person follow perspective, and the other is the movie perspective. Movie viewing angles are equivalent to free switching between different movie camera positions. For example, sometimes you can give a downward viewing angle, an upward viewing angle, etc., so that players can better appreciate the actions and model details of the characters in the game.

Finally, the content and gameplay of the game.

The main game characters of "Dawn Era" are a bunch of good-looking ladies and a small number of good-looking brothers. The ratio of male to female is about 3:7.

These characters have different styles and different fighting methods, but one thing in common is that they are all very good-looking and eye-catching. For example, there must be a knife girl in neon traditional costumes in the game, don't ask why.

After all, the times are changing, and the demand for looking at the face will not change. Players will buy it willingly if the model looks good.

The game has a large map similar to "Diablo", but it is not too big.

There is a map for every 10 levels, and the entire world map is temporarily composed of 7~8 small maps, which can be considered very large when combined.

These field maps are mainly for players to fight GVG activities. When the GVG activities start, players will all gather together for a GVG melee.

In normal times, there are also some monsters scattered on these maps. Players can freely choose characters to spawn monsters and upgrade, but the experience gain is relatively slow, which is reserved for heavy players.

For casual players in the game, the main resource acquisition is still done through levels. Levels are equivalent to individual copies, and there is a certain number of times.

The levels in the game are divided into two types, one is a single challenge level, and the other is a team challenge level.

In the team challenge level, players can play up to 3 characters at the same time, choose one of them to control, and the other two are controlled by the system.

At the same time, the player's team can be equipped with up to 5 characters, and the role can be replaced according to different situations. Although other characters outside the establishment cannot play, they can still add some buffs to the team.

That is to say, the number of pitfalls in the character is at least 3, and at most it is 5.

Of course, these characters are not taken casually. Some of them are given by the system, some of them require players to remove their livers, and some of them can only be obtained by spending money.

Each character has an exclusive weapon and an exclusive prop, and other props are common. Exclusive weapons can be obtained from specific dungeons, or directly krypton gold.

In short, in terms of the basic gameplay, it is a micro-innovation of the common fighting methods on the market, while ensuring the depth of the most basic pits.

The other is the derivative gameplay of the game.

The basic gameplay determines the lower limit of the game, while the derivative gameplay determines the upper limit of the game.

In "Mecha Era", mecha battle is the basic gameplay, because this gameplay is very old-fashioned, so the lower limit of this game is very low; Zhong Ming's solution is to develop a new gameplay, which is Star Sea Battlefield , The content of this derivative gameplay is very rich, so the upper limit of the game has been raised, so that the game "Mech Age" has a short-lived flashback.

As for the game "Dawn Era", Zhong Ming also specially designed many derivative gameplays.

To put it simply, it is to fully inherit the experience of the Xinghai battlefield gameplay, and to carry out the GVG battle throughout!

When developing Xinghai Battlefield before, Zhong Ming had already made a simple observation of the current wristband market. The result of the observation was that the number of high-quality mobile games is not small, but almost none of them can do a good job in GVG gameplay. .

In other words, most mobile game developers are not aware of the importance of GVG gameplay in mobile games, but are still struggling with graphics, basic battles, krypton gold systems, etc.

Of course, this is not to say that these are not important, but that the development of graphics, basic combat, and krypton gold systems have reached an extreme. No matter how hard you try to make micro-innovations, their returns are already very low.

But the GVG gameplay is a blind spot of many games, and there is still a lot to do. The fact that the simple Star Sea Battlefield gameplay is so popular is a good proof of this point.

The reason why GVG gameplay is important, in the final analysis, is because people are social animals.

For most players, the reason why they are keen on online games and don't like to play stand-alone is because they can play with other players; and the reason why local tyrants like to spend money in online games is precisely because online games have established a complete Player ecology, different players are divided into different levels, the more people there are, the better the effect of pretense will be.

Therefore, the real-time interaction of players is the fundamental attribute of online games.

To strengthen this kind of real-time interaction, many game companies have racked their brains. On the PC side, there may already be many forms of this kind of interaction, such as bringing newcomers, mentoring, and national warfare. All new players are connected, and the gameplay is used to increase the opportunity for them to get to know each other.

For example, the master-student system is actually a blind date system that has played around the corner. Most of the apprentices are of the opposite sex.

Of course, in the same way of socializing, there are elegant and vulgar methods, natural and blunt methods, but in a word, mobile games can basically be invincible if they do a good job of socializing.

Because in the process of the continuous influx of players, the players themselves become one of the fun of the game, the more people, the more fun. In this way, a positive virtuous circle is formed, forming a perpetual motion.

Strictly speaking, Xinghai Battlefield is not the best national warfare gameplay, but because it appears in the wristband game, it has been highly sought after since it appeared, and it is precisely because games on different platforms have different evaluation systems.

It has only been more than half a year since the release of the function of Xinghai Battlefield, and the project "Mecha Era" is too overwhelming. Although there was a short-term recovery after the release of Xinghai Battlefield, it was quickly messed up by Liu Yuxin Fucked, so this feature didn't get much attention.

In other words, Zhong Ming still has a lot to do in GVG gameplay in "Dawn Era".

Of course, since he is doing the knife himself, he must not be as restrained as he was when he was doing Star Sea Battlefield.

According to the standards of this world, the GVG gameplay in "Dawn Era" is at least one to two years ahead, and this kind of leadership can establish enough advantages.

Different from Star Sea Battlefield, the GVG battle in "Era of Dawn" has four relatively large activities, namely Legion Trial, Rebel Crusade, Omnic Explosion, and Energy Mine Legion Battle. These four activities are not all open at one time. Instead, as the game progresses and is opened one by one, the competition becomes more and more intense.

[Legion Trial] is a regular world boss gameplay. At 12:00 and 6:00 every day, the [Legion Trial] event refreshes. The legion, that is, the guild and the family, just used a more common name in the omnic crisis as a packaging.

After the start of the legion trial activity, each player can challenge a simple single-player dungeon. In the dungeon is a mechanical boss with strong attack and defense power. Everyone has a certain time to resurrect after death. The boss is divided into four stages , the further you go, the more points you get. In the end, two lists will be formed based on the player points and the total points of the legion, and rewards will be distributed according to the rankings on the lists.

In addition, the first place in the personal list has a certain chance to get a special reward, that is, the mechanical boss model character in the dungeon can appear as a regular auxiliary character when completing the dungeon, and can be traded.

In the early days, players didn't know much about the game, and they were often only exposed to the basic gameplay. How to introduce players from the basic gameplay to the GVG gameplay is to pass the [Legion Trial]. This gameplay is very simple, and everyone can participate. Its main goal is to cultivate players to form the habit of participating in activities at fixed times.

In online games, when the number of players has been determined, it is important to gather all players at the same time. Players have different habits, some like to play during the day, some like to play at night, how can they all form a habit of going online at the same time? It is through a similar special gameplay.

[Legion Trial] will be open on the first day of server opening, until the third day. During this period, it is mainly to cultivate the habit of players participating in activities regularly and at fixed points. At the same time, the management of each legion will definitely send emails or group chats repeatedly to remind everyone to go online to participate in the event on time at 12 o'clock and 6 o'clock, because the legion ranking also has generous rewards. In this way, the players' sense of time for GVG activities is initially cultivated.

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