Restart the Gaming Era

Chapter 366 The battle in the prologue

Weiguang live broadcast platform, Tang Ying’s live broadcast room.

"Starfire 2" is officially released, and the latest version of the somatosensory suit is also on sale.

The price of somatosensory suits is still relatively high, and many players still maintain a wait-and-see attitude, wanting to wait for the opinions of anchors and evaluation agencies before deciding whether to buy it or not.

After all, for new products like somatosensory clothing, the first product is often a trailblazer, and generally speaking, the price/performance ratio is not particularly high.

Tang Ying had already announced in advance that "Starfire 2" would be broadcast, so as soon as it started broadcasting, many viewers received air tickets and came to the live broadcast room. The popularity instantly exceeded 5 million, and it is still rising.

"Let's arrange the unboxing session first today. This is the highest-end somatosensory suit. Well, it smells very expensive, like money." Tang Ying opened the box with the somatosensory suit in front of her.

Although all Tang Ying's equipment is basically free, you still have to blow it.

He took out the body suit from the box and showed it to all the audience in front of the camera. Then Tang Ying returned to her room and put on the somatosensory suit.

The somatosensory suit is relatively loose. You can wear close-fitting clothing such as vests and shorts inside, and you won't feel restricted in your movements after wearing it. It feels similar to wearing an ordinary jacket or trousers, or even more comfortable.

Tang Ying used a bracket to install the full-view display and GS1 simulator. After putting on the glasses that came with the somatosensory suit, he entered the GS1 simulator.

There is still a lot of preparation work to do when playing "Starfire 2" for the first time, including connecting the GS1 simulator and the full-view display. However, although these steps are complicated, they are not difficult and can be completed smoothly according to the guidance on the screen.

Soon, everything was ready, and the game itself of "Starfire 2" had been downloaded.

Tang Ying changed the live broadcast output signal to the GS1 simulator.

Soon, the scene in the live broadcast room changed.

When Tang Ying played the game, she saw a 360-degree surround screen, and the full-view display in the lower left corner of her sight showed a three-dimensional picture. In addition, some simple UI information will be displayed on the glasses of the somatosensory suit, such as the energy level of the somatosensory suit, the current ambient temperature, the number of remaining bullets, etc.

In-game information is displayed through three different display devices.

The audience can only see one screen, so the game screen in the live broadcast room that everyone sees is the screen generated by the algorithm inside the GS1 simulator.

The main picture is the part Tang Ying is currently facing, which will change according to the orientation of Tang Ying's body; the picture displayed on the full-view monitor is displayed in the lower left corner, which is similar to the position of the minimap in regular games; as for the eyes The UI content is displayed directly on the upper layer of the screen, just like the traditional display method.

In addition, the game screen that the audience sees is from an over-the-shoulder perspective. After the motion capture suit captures Tang Ying's movements, the system automatically generates model movements based on the in-game model and combines them with the game screen.

When everything was ready, Tang Ying picked up the firearm simulator and pulled the trigger on "Starfire 2: Rebellion" on the screen, officially entering the game screen.

There are more and more viewers in the live broadcast room, and the screen is full of comments discussing this new game and new equipment.

The previous CG release of "Starfire 2" has triggered discussions among players. Everyone agrees that this game has the potential to become a blockbuster masterpiece. After the release of the new somatosensory suit, players are even more interested in this game. The game has more expectations.

But then again, whether the somatosensory suit can bring some kind of dramatic improvement to the game experience depends on how well the game itself is done.

Entering the game, the first thing is an opening CG.

"In the future era, mankind will finally master the coveted interstellar navigation technology."

"However, the invasion of alien civilization has put the earth on the verge of annihilation..."

The fleet sailed in the endless space. In the dark and vast universe, a lonely human fleet was like a few grains of sand in the desert, pitifully small.

The opening CG of "Starfire 2" is somewhat similar to that of "Starfire". In terms of story background, the two games are of the same origin.

Considering that some players may not have played the original "Starfire", the opening of "Starfire 2" still needs to explain the background of the story a little bit.

Although there are some similarities at the beginning, the CG styles of "Starfire 2" and "Starfire" are completely different.

The CG of "Starfire" basically uses a high overhead perspective to show the background of the entire story in a relatively grand scene; while the CG style of "Starfire 2" is very different, and the perspective is locked on the individual. , giving people a closer feeling.

For example, when showing the scene of "Zerg Attack", "Starfire" mainly uses an overhead perspective to show the overwhelming sea of ​​insects, and uses the contrast between the military power of the two sides to show the disadvantaged position of mankind; while "Starfire 2" is It shows the perspective of an ordinary soldier. He saw thunderworms as huge as a hill, saw sandworms that suddenly appeared from the ground, and saw the most common springtail tearing apart the soldier's body easily... This kind of personal experience The feeling makes the entire game screen more shocking.

This difference is mainly due to the completely different types of the two games. "Starfire" is a strategy game, while "Starfire 2" is an FPS game.

The second half of the CG mainly shows a large-scale war between humans and the Zerg. The main perspective in the CG is a soldier. He first drives a mecha to fight against the Zerg. After the mecha is destroyed, he continues to fight with his firearms. It was very intense.

At the end of the CG, the soldiers fighting bravely were thrown away by the huge thunderworm and fell into a huge pit, and the screen went black.

At the same time, the CG narration also happened to be coming to an end.

"...In order to preserve the last trace of human fire in the universe, human beings began a difficult road to survival."

"As a soldier, you have only one goal, and that is: to do whatever it takes to survive."

After the CG ended, the game screen officially entered. The soldier who had been unconscious for an unknown period of time woke up, got up from the ground, and observed the surrounding situation.

Tang Ying officially took over the protagonist's body, and relevant operation prompts began to appear on the screen: move the perspective to observe the surrounding situation, use the firearm simulator to interact with the surrounding environment, use the universal treadmill to move, etc.

This part of the teaching content at the beginning is all basic operations, and the operation method is basically the same as "Xuanjia Project". Tang Ying is already a veteran of "Xuanjia Project", so she can easily get started.

After walking two steps, two lone springtails appeared in front of them, and the system guided the player to shoot, reload, and other operations.

After eliminating two lone springtails, a sandworm lurking underground suddenly appeared, and the system prompted the player to perform defense, replenish liquid metal, and counterattack.

Different from "Xuanjia Project", "Starfire 2" has "defense" actions. Most of the Zerg attack methods are to directly attack and bite people. At this time, the player only needs to raise his left arm to achieve a defensive effect, allowing the Zerg to bite on the metal arm guard of the left arm, thereby avoiding damage to the protective clothing or his own body. damage.

Metal arm guards will wear out after being bitten and can be replenished and repaired with special liquid metal. Liquid metal is also one of the more important resources in the game and can be regarded as a special type of shield.

"Surrounding area scanned."

The electronic sound of artificial intelligence sounded, and Tang Ying noticed that a three-dimensional map of the surrounding area appeared on the full-view display.

The protagonist's location at this time is in a pothole. The surface of the planet is red gravel after long-term weathering of rocks, but underneath the gravel is rock. The Zerg have dug intricate lairs in the crevices of rocks, and many seemingly normal sand dunes may be hidden lair entrances.

The protagonist accidentally fell at the entrance of the cave during the battle with the Zerg and fell into the Zerg lair.

There are many red dots appearing on the three-dimensional map. These are the detected Zerg units, with different sizes. Those large red dots may be large Zerg units such as thunderworms. There is a circle around the red dots, which represents their approximate warning range. The system prompts that these large thunderworms are very dangerous and should be avoided as much as possible.

In addition, there are some small red dots, which are other small Zerg units. These units also pose a certain threat, but they can still be eliminated with firearms. There are also some Zerg units that cannot be detected, such as underground sandworms, which will not be displayed on the three-dimensional map.

Artificial intelligence automatically maps out the next recommended route. As long as you follow this route, you can return to the surface and return to the battlefield.

The content at the beginning is mainly for basic guidance, including actions, combat, observation of various UI information, etc. During this period, the protagonist also encountered some monsters, but because he had sufficient resources and a lot of ammunition, he was able to deal with them properly.

After climbing up from the pit, the protagonist returns to the battlefield between humans and Zerg.

The fierce battle is still going on. The reddish-brown wasteland is full of Zerg corpses. Green slime is everywhere, and human corpses are also mixed in. Humanity's large combat units, such as combat mechs, small spaceships, all-terrain tanks, etc., are still pouring firepower into the insect swarms, but many large combat units are soon submerged in the sea of ​​​​insects, and after the explosion they become a swarm of insects. Ground debris.

With the roller skates under his feet, the protagonist quickly returns to the battlefield. Surrounded by the 360-degree surround screen and panoramic sound of the GS1 simulator, Tang Ying has a truly immersive feeling!

Small human spaceships fly past in the sky, and various large particle weapons pierce the sky, pass from one side of the screen, and then disappear on the other side. The violent explosions leave rumbling echoes; swarms of springtails are like It surged towards the human defense line like a tide, crawling on the sand and making a rustling sound like ocean waves, which made people couldn't help but get goosebumps. They could also hear the frequent human communication, and many teams in desperate situations were calling for reinforcements, while humans Commanders are also anxiously issuing orders to various units.

Tang Ying felt completely immersed in this grand battlefield, truly feeling her own insignificance.

Suddenly, she felt a pain on the left side of her back. She instantly realized that she was being attacked and turned around quickly. I saw a stinging insect more than a hundred meters away from me, attacking me.

The Stinging Bug is a small ranged unit among the Zerg that can quickly spray spikes to pierce human protective clothing. Tang Ying reacted quickly, immediately switched the firearm to sniper mode, and accurately killed the stinging insect with one shot.

This is how the motion sensing suit improves the game experience. In such a chaotic battlefield, Tang Ying can quickly locate the enemy's location through motion sensing. At the same time, this feeling of being attacked from both sides can also further enhance the player's sense of presence.

Not only being attacked, but other physical sensations will also be displayed.

For example, when a thrown bomb explodes nearby, the heat wave generated by the explosion will spread from the explosion point to the surrounding direction. Tang Ying, wearing a somatosensory suit, can feel the explosion wave coming from the side facing the explosion point. There is a feeling of being squeezed; moreover, the somatosensory suit will have a brief temperature increase when affected by the heat wave, and then quickly return to normal.

This instantaneous temperature rise does not require continuous heating for 1 minute like simulating ambient temperature, because it does not need to be as accurate and obvious as simulating ambient temperature. Just a quick temperature rise can well simulate the heat wave of an explosion wave. .

Tang Ying has a lot of bullets on her body, and every time she walks, she can encounter some wreckage or find the corpses of human soldiers. There are a lot of bullets to loot. She freely used the heavy machine gun to pour bullets on the nearby Zerg, and felt great.

About six or seven minutes later, Tang Ying came to a heavy mecha. This mecha was generally intact, but there was a hole in the cockpit, and the pilot was dead inside.

The protagonist opens the cockpit, drags out the driver's body, and then gets in himself.

The content of the subsequent game is to drive the mecha to continue fighting against the Zerg army.

The driving method of this mecha is similar to the mecha in Zhong Ming's previous life "Pacific Rim". The driver also stands in the mecha and uses his own movements to control the movements of the mecha. When Tang Ying made a move, the mecha began to move forward, and the operations such as shooting and turning were exactly the same.

Additionally, the content on the wrap-around display has also changed. Tang Ying is now like a giant, and the surrounding scene is shrinking. The thunder bugs that were as huge as hills before have now become creatures about the same size as heavy mechas. As for the ordinary-sized Zerg, they now look like Like a swarm of rats.

A new set of UI was displayed on the glasses. It originally displayed information such as the energy of the protective suit, but now it all changed to information related to the mecha. The content of the minimap displayed on the full-view display has also changed, and the health status display of the mecha has been added. It can be clearly seen from the above that the cockpit of the mecha is in a yellow damaged state, and there are some minor faults in other parts, but there is no red serious damage state.

Tang Ying drove the mecha towards the swarm of insects. The gun simulator in her hand was also simulating the heavy particle cannon in the hand of the mecha. Every time she fired, a large area of ​​​​zero insects was instantly melted, and even the huge thunderworms would melt. It was so satisfying to be burned into a ball of residue under the bombardment of the particle cannon.

The prologue of "Starfire 2: Rebellion" is mainly to show the war between humans and Zerg. It explains the background of the story and guides the players in basic operations, while maximizing the effect of the somatosensory suits and full-view monitors on the players. , shoot happily in the hail of bullets.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like