Restart the Gaming Era

Chapter 369 Rave reviews

The plot of the fifth stage takes place near the planetary engine. After discovering that the rebels were trying to destroy the planetary engine, causing chaos and seizing the interstellar spacecraft, Luo Zhou and his team rushed to the vicinity of the planetary engine and fought with the rebels.

During the battle, the protagonist not only has to go deep into the engine, but also enter the underground city to rescue the civilians here.

The plot at this stage is bigger than the previous scenes. Although more resources are obtained than before, the difficulty of the battle has also increased sharply. There are many rebels, and they are well prepared and have excellent weapons. Players must be very careful. Only by making good use of the surrounding environment can you fight successfully.

The ending plot of the sixth phase takes place in space.

Although the rebels who attempted to destroy the planetary engine were successfully wiped out, another rebel group succeeded in seizing the starship and piloting the starship into space. The protagonist manages to arrive at the last moment and blends into the starship.

In the final scene, the protagonist returns to the starship scene. The scene here is very similar to the third stage. In the third stage, players fight in a broken starship, while in the last scene, they fight in a fully repaired starship. There are many places that can trigger memories for players.

When chasing the last rebel leader, the rebels shut down the gravity system of the spacecraft. The protagonist started a fierce battle with the remaining rebels in the vacuum system, and had to use the micro-propellers on the spacesuit to adjust direction and movement. Fighting in this mode also gives players a brand new gaming experience.

At the end of the game, the rebel plot was crushed, the Interstellar Spark Plan was successfully implemented, and the planet successfully survived the crisis and continued to wander toward the endless starry sky through the Gravity Slingshot Plan.

The leader of the rebel army was knocked to the ground. He looked at Luo Zhou with despair and anger, and asked loudly: "You mediocre people are just for your own survival, regardless of the survival of human civilization! The probability of failure of the gravity slingshot project is too high , just watch, human beings will become extinct because of this! And you are the murderers of human beings’ extinction!”

Luo Zhou put the muzzle of the pistol against the protective cover of his helmet: "No matter what the future holds, humans will never abandon their fellow humans. Human beings, choose hope."

The game ends here, and after a brief black screen, the credits appear.

At the same time, after the credits, in the dark starry sky, a planet trailing blue particle tail flames floated past, composing a hymn of civilization!

In Tang Ying's live broadcast room, various 666 barrages have flooded the screen, and on the Internet, players have unanimously praised this game!

Although it is still a game designed under the general framework of FPS games, many aspects of this game have achieved innovation and transcendence of the FPS game type!

"The quality of the game is really good, and the money spent is really worth it!"

"Yes, the scenes alone include the original surface, Zerg lairs, broken spaceships, snowfield surfaces, planetary engines, dungeons, spaceship interiors, and many other scenes with different styles. The combat system is also very rich, with dozens of different firearms. The module has more than a dozen types of Zerg and a large number of human rebels, and the gameplay is also good, including conventional shooting, stealth gameplay, and mecha vehicle driving. The content is so rich!"

"Has anyone noticed that Starfire 2 is actually quite lazy? For example, the original surface and the snowy surface are actually roughly the same scene. They just changed the style and changed some elements. There are also broken spaceships and intact ones. Spaceship, this is also the reuse of the same scene.”

"What's so surprising about this? Isn't this method already used in "Sekiro"? Ashina Castle has used it several times."

"I think this can exactly reflect the level of Zhong Ming! On the one hand, it reuses resources, shortens development time, and controls costs. On the other hand, it can give players a sense of age. I still remember the first time I went to the snowfield scene, the plot setting The protagonist has been hibernating for decades, and the world has undergone earth-shaking changes. The planetary engine that was originally repaired a little has been completed, and the remains of the mecha he drove can be seen on the battlefield where he once fought. Even the Zerg has happened. The mutation...the creation of this sense of age is simply amazing!”

"I think the gameplay of the game is quite rich. It has a semi-open world, linear levels, and cinematic plots. It will be even more exciting if you use the GS1 simulator to play it!"

"Indeed, although it is a stand-alone game, its replayability is quite strong. It is not as good as "Xuanjia Project", but it is much better than other stand-alone games!"

"It seems that online gameplay will be added, mainly in the semi-open world area, and some new gameplay will be added. But it is just a rumor and there is no real evidence."

"That's not bad. I feel like if everyone plays this game together, even if it's just to play the game, it would be good."

"Is no one talking about the plot of this game? I think the plot is pretty good. This time we have a Chinese protagonist, Sergeant Major Luo Zhou, who has created an image of a Chinese soldier very well. Moreover, I think this time is a supplement to the original plot of "Starfire". Before, the game was played from the perspective of an archon, but now it is played from the perspective of an ordinary soldier, and the sense of immersion is much stronger!"

"There is also the GS1 simulator. With the somatosensory suit, the sense of immersion is simply amazing!"

Players were surprised to find that this game and the accompanying new equipment completely exceeded everyone's expectations!

Especially the somatosensory suit and the full-view monitor. The addition of these two new devices further enhances the sense of immersion in FPS games.

The somatosensory suit can simulate different touch sensations and the surrounding temperature. In scenes such as desolate snowfields and hot planet surfaces, many players even have the illusion that they are truly immersed in the scene, as if they are not at home but at home. It was time to travel to that desolate planet.

Players who were initially hesitant about new equipment are now beginning to hesitate.

Obviously, the motion-sensing suit has greatly improved the gaming experience of the GS1 simulator. This kind of motion-sensing suit equipment has already had sufficient technical accumulation, and now it has finally become popular with the GS1 simulator and games like "Starfire 2". A special game has moved it from the experimental stage to the application stage, truly allowing players to gain this brand new experience in the game!

As for the full-view display, although it seems relatively dispensable, don't forget that it also has a very important function, which is that it can be used to play "Ink Clouds and Smoke 2". Many people bought the GS1 emulator before but did not buy the full-view display. Monitor players are also considering whether to buy a low-light family bucket.

Soon, reviews of "Starfire 2" from major media outlets were released one after another, all of which received high praise!

Game review media around the world have given this game an average score of about 9.2 points, which can be said to be a rave review.

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