Restart the Gaming Era

Chapter 405 The familiar word death

The updated creative workshop and DLC of "Xtreme Speed" have successfully rekindled players' enthusiasm for this game. At the same time, Xinhuo Studio is also intensively developing "Attack on Titan".

During the research and development process, Hu Bin also encountered some uncertainties, but he quickly settled on it after consulting Zhong Ming.

This game mainly refers to two styles. One is the cinematic game represented by "Uncharted", which is mainly to show the compact and exciting plot of the game itself; the other is represented by "Sekiro" The main purpose of the soul-based game is to highlight the combat system and the atmosphere of despair.

In the cinematic game approach, Zhong Ming downplayed the UI elements in the game as much as possible. For example, there is no player's health bar in the game, the protagonist's current status will be displayed through the breathing effect on the edge of the screen, and the screen will glow red when injured. light, accompanied by heavy breathing.

A very small amount of UI is used to show the remaining amount of gas and the wear degree of the blade. These two will only be displayed in an inconspicuous place to remind the player when the gas is almost exhausted or the blade becomes dull.

At the same time, Attack on Titan will not display damage figures, but will only hint to players the effect of this attack through the special effects of sword light. For example, if you fail to hit, there will be no sword-light slashing effect, but if you hit a vital point, there will be a gorgeous sword-light slashing effect.

Like "Monster Hunter", the remaining health of the giant will not be displayed on the UI, but giants with different blood volumes will have different mobility. Players need to judge by themselves how many attacks are needed to knock down the giant.

In terms of the combat system, the player's main skills are: keeping flying in the air without falling, successfully getting behind the giant, and pressing the button at the right time to strike.

The slashing effect is just like the perfect parry in "Sekiro". It has a certain judgment interval. When the player presses the slash button in the perfect interval, the most fatal damage can be caused to the giant.

Like "Sekiro", the first thing to be completed was the combat system of "Attack on Titan".

You only need to create a simple scene, a character, and a giant to test the strength of the battle over and over again.

In Xinhuo Studio.

Huang Yan handed the handle to Hu Bin and cast a "come on" look.

Hu Bin coughed twice: "The value is the same as in "Sekiro"?"

Huang Yan nodded: "Yeah... almost. But according to the requirements of Mr. Zhong's design draft, the giant's attack power has been increased."

"Haha..." The corners of Hu Bin's mouth twitched slightly, and it was indeed a familiar taste.

Anyway, no matter what the current value is, Zhong Ming's method of calculating the value is to directly super-double the monster's value and that's it.

Since it is a soul-based game, the basic numerical system of the game is naturally based on that of "Sekiro". As a numerical designer, Huang Yan does not dare to be so bold in making his own numerical values, but there is no problem in copying the numerical values ​​of the previous game.

Just copying it doesn't count as playing. Compared with "Sekiro", the mobs in "Attack on Titan" have been improved, and the gameplay design has also been enhanced.

According to Zhong Ming, this is "a regular numerical adjustment to prevent the game from becoming too simple." Huang Yan only has one thought about this: "Haha."

As for the specific enhancements...

Hu Bin plans to experience it himself.

After taking the handle, Hu Bin first did some mental building for himself.

Recalling his previous experience playing "Sekiro", Hu Bin was ready to die as a dog.

However, he still had some luck in his heart. After all, when he tried "Sekiro", it was a ready-made demo that included the entire content of Longquan Mansion, but this time the demo was just a scene and a giant.

You can't die like a dog anymore, right?

enter the game.

Hu Bin was very resourceful and first created the character with the highest combat effectiveness in the game: Captain Levi.

There are several different characters in the game. Although they are all playable, their numerical values ​​are different. There are differences in various aspects such as endurance, strength, and agility. The soldier commander is the one with the strongest combat effectiveness, both in the plot and in the actual game.

Hu Bin thinks that using the strongest character should make my game a little easier, right?

And this is not considered cheating. How can it be called cheating when it comes to testing?

Hu Bin first tried to use the three-dimensional mobile device, and quickly adapted to it and the operation was smooth.

The three-dimensional maneuvering device in the plot is complicated to use and requires long and hard training. However, it is completely simplified in the game. Just push the joystick + button, and the character in the game will automatically use the three-dimensional maneuvering device to move, just like the "Spider-Man" game. The operating experience is almost the same.

"Okay, it's almost time."

At Hu Bin's suggestion, Huang Yan placed an ordinary giant in the scene and activated its AI.

Soon, the giant began to run towards Hu Bin's position with twisted steps.

"As long as you hit the back of the neck perfectly, you will die with one knife." Hu Bin cheered himself up, and then used the three-dimensional maneuvering device to fly towards the giant.

"Whizzing!"

The iron wire stabbed the giant's neck perfectly. Hu Bin pushed the left joystick, and the soldier began to rotate around the giant.

"Sprint!"

Hu Bin pressed the sprint button, and the three-dimensional mobile device behind the soldier immediately spewed out a large amount of smoke. At the same time, the iron wire quickly contracted, pulling the soldier towards the giant quickly!

However, the moment Hu Bin pressed the sprint button, the giant raised his hand and blocked his face with his open palm, just in time to catch the flying soldier commander.

"Fuck!"

Hu Binren was dumbfounded. He made a reckless dash and sent the soldier commander directly into the giant's throwing skill, and was caught!

"Break free!"

Hu Bin immediately remembered that he had the ability to break free, but his hands obviously couldn't keep up with the speed of his brain. He pressed hard, but he only cut off a few of the giant's fingers, and the soldier was still stuffed into the giant's mouth.

"die!"

A big word appeared on the screen.

Hu Bin held his forehead, feeling a little bad.

Huang Yan also didn't dare to say a word, and he didn't dare to remind Hu Bin that this was just a very common monster in the game, not an important node boss like the Armored Giant.

In the plot, the soldier commander was able to kill more than a dozen giants single-handedly and capture the ape giant alive. However, he changed his control and was killed by an ordinary giant. This made Hu Bin feel very embarrassed. .

He looked at Huang Yan silently, and Huang Yan immediately reset the entire scene with understanding.

The second time, Hu Bin learned a lot and did not speed up and rush over immediately. Instead, he flew around a few times and even tried to cut off the giant's two hands before finally taking action.

As a result, when he chopped the neck, he pressed the attack button too early and failed to cause fatal damage to the giant. Hu Bin also wanted to adjust his position and strike a second time, but one of the giant's hands happened to recover, and he slapped the soldier to the ground, and then trampled him to death on the spot.

"die!"

This time, Huang Yan quickly pressed the reset button without using Hu Bin's eyes to remind him.

The third time, Hu Bin was extremely nervous and pressed the attack button just when the soldier was about to fly behind the giant's neck.

"It's done!"

A rather brilliant attack special effect instantly appeared on the screen, which meant that this attack successfully caused fatal weakening to the giant's back neck!

The giant lost its strength and fell to the ground, which also marked that Hu Bin finally succeeded in killing a giant.

"Success!"

"The difficulty is okay, the difficulty is okay!"

Hu Bin was very happy and said to Huang Yan: "Just do it this way, I think the difficulty is okay!"

Huang Yan didn't dare to say anything more and nodded: "Okay, let's use this value."

Hu Bin is very happy, I have made great progress!

After clearing "Sekiro", I feel like I am no longer a slut at action games!

Look at the choice of attack opportunities, look at the timing of attacks, these are all perfect parries in "Sekiro"!

Even if I was able to kill him three times, other players should be able to do it relatively smoothly.

Hu Bin left happily and went about his own business.

Huang Yan hesitated for a moment, but still didn't tell Hu Bin a more critical thing for the time being, that is, when the player is fighting, he does not only face one giant at the same time...

If you face three giants at the same time, the effect of the battle will be completely different...

It's just that Huang Yan didn't dare to ruin Hu Bin's good mood, so he could only wait for a while before explaining this issue.

At the same time, the new building of Weiguang Interactive Entertainment has begun to break ground.

According to the original plan, the building will be completed earlier than the theme park. After completion, it will be ready for a month or two before it can be moved home. After all, the building craftsmanship in this world is more advanced, and there is no need for months of paint that is harmful to health to smell.

Many employees have already driven to the address of the new headquarters during their weekend breaks to see the progress of the building construction.

This is a very critical thing for many people, especially single new employees. It is said that after the new headquarters is completed, the surrounding supporting facilities will include very cheap employee dormitories, free-use gyms, swimming pools, game rooms and various other things.

For these single new employees, once the headquarters building is opened, they can live here forever.

For those old employees who have already started families and started businesses, the new headquarters building is also very important.

Now they all work in Huanyu Grand View. Although this is also a very decent office building, the quality is still a bit inferior after all.

When it comes to Shimmer Studios, every employee has a strong sense of pride, and a new headquarters building will undoubtedly stimulate that pride even more.

Just like Zhong Ming in his previous life, if someone asked you where you worked, it would be very shameful if you said such-and-such office building. But if you said you worked in Tencent headquarters, you would instantly receive many envious looks.

After the building is completed, these people can absentmindedly take a photo of the blue sky and white clouds during lunch and send it to WeChat Moments, and then "accidentally" reveal a corner of the headquarters building in the photo, completing a low-key pretense.

Therefore, these employees are more anxious than Zhong Ming himself.

Recently, the publicity and distribution department of Weiguang Interactive Entertainment has not been idle, and the promotion work of "Attack on Titan" can almost begin.

On the video website, as soon as the "Attack on Titan" promotional video was released, the number of views immediately increased dramatically, and it quickly entered the top ten in the game division, and then successfully reached the top!

This promotional video is the shortest of all the games Zhong Ming has ever produced. It only lasts for one minute. Apart from the exciting melody, the promotional video only contains snippets of one scene after another.

But these clips are very visually impactful and make players start thinking about it!

A quiet and peaceful town with laughing people.

Explosions and fire, a huge giant appeared outside the city wall.

A huge hole was opened in the tall city wall, and ugly and twisted giants swarmed in.

People fled in panic, but were quickly caught by the giant and turned into food.

Despair, fear, separation of flesh and blood, or being buried together in the mouth of a giant.

The soldiers saluted uniformly, clenched their fists and beat their left chests, offering their hearts.

Soldiers use three-dimensional maneuvering devices to quickly travel through the town and fight against terrifying giants.

Allen jumped from the towering city wall and slashed at the super giant with his sword!

Finally, the scene freezes on a dancing flag, which is the "Wings of Freedom" of the Survey Corps.

As the melody ended, the title of the game appeared on the screen: "Attack on Titan"!

Although it is only a short minute, the amount of information displayed in the video is very large, and it also provides players with a lot of room for imagination!

"New game from Xinhuo Studio!"

"It's not a sequel to "Sekiro"?"

"The background of this story is completely incomprehensible. It's not an Eastern theme or a Western fantasy theme, and I've never seen the costumes of these characters before!"

"Does this mean you want to fight these giants?"

"Is there a new suffering game coming? I'm so excited!"

"Look at the scene in this video...is it a brand new fighting mode?"

After watching this promotional video, the vast majority of players have two states of mind: confusion and expectation!

The content of this video is very limited, but the few short scenes are very attractive, especially the scenes of humans and giants fighting, which left a deep impression on players.

What's more, after "Sekiro", Xinhuo Studio has received high praise among many hard-core gamer groups, and many players speculate that "Attack on Titan" will be another original suffering game. A game like this is certainly worth looking forward to!

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