When eating breakfast in Future Town early in the morning of the second day of the conference, Aubrey glanced at today's morning news. The headline was "Hundreds of millions of Internet users are waiting for the new game of Gale Entertainment".

"This is really an era of entertainment to death." Aubrey seemed to have some disdain in his tone, and he didn't know whether this disdain was really disdain for entertainment or simply displeased with Dafeng Group.

"It's only when entertainment dies that the times have changed." The representative of STMicroelectronics sitting next to Aubrey said with a smile, "Who would pursue entertainment when you can't live?"

"But entertainment will wear down people's will!"

"Mr. Aubrey, you have to allow people to degenerate, and everyone can't be like you, at least for more people, a prosperous world that entertains to death is better than a troubled world that survives strongly?"

Aubrey heard the other party's sarcasm, and couldn't eat half of the meal, so he left with two entourages.

The two entourage glanced at the breakfast in front of them mournfully, quickly took two bites, and complained in their hearts, "If you don't eat it, we have to eat it!"

Arriving at the outdoor press conference this morning, Aubrey saw that the place was already crowded with tens of thousands of seats, and most of them were young people. These young people had an enviable vigor. Fifty Aubrey, who is many years old, can't help feeling a little bit emotional when he sees this youthful atmosphere.

At 9:00, there was a deafening scream at the scene, which startled Aubrey who was sitting in the back row. When he looked up, it turned out that it was Meng Qian who walked onto the stage. At this moment, Aubrey looked even more disdainful. "As the head of Dafeng Group, he actually came to stand for the game in person."

But Aubrey's complaint seemed insignificant in the crazy atmosphere of the scene.

Meng Qian stood on the stage for nearly a minute and the audience still screamed in surprise, so Meng Qian had no choice but to signal everyone to calm down first, "I know I'm handsome, but you don't have to be like this."

The scene laughed, but calmed down, "There are two reasons why I came to this press conference today. One is gratitude. Dafeng Group started from games. I have never avoided this question. In the early years If it weren't for the dividends of game development, we would not have so much money to support almost abnormal research and development.

No matter how much controversy the game has experienced, I will never tear off the game label on Dafeng Group, and we will continue to make the game.

This is also the second reason why I am standing here. After so many years of development, the game has gradually exposed some problems. In today's press conference, I want to do something to address these problems. At the same time, the game has indeed reached a new stage. , we not only want to keep making games, we also want to be a pioneer in the game industry. "

"Papa, papa, papa!" There was applause at the scene.

"Okay, there will be a lot of content today, so I won't gossip and go straight to the food. The first game to be released today is the mobile game "Ancient Warfare" that everyone has been calling for for so many years."

There was a burst of cheers at the scene, and what should come has finally come.

"The mobile game "Ancient Warfare" follows the background and gameplay of the PC version. The characters, skills, ranks, and matching mechanisms have not been changed. The "Ancient Warfare" is 100% moved to the mobile phone. The only difference is operability. , From keyboard and mouse operations in the past to mobile phone touch operations, let’s take a look at the operation demonstration.”

What follows is a ten-minute video explanation of the mobile game, which fully demonstrates the characteristics and operation modes of the mobile game.

Because there is no "Glory of the King" yet, and even in this life, there should be no "Glory of the King" again, so Dafeng Entertainment has done a good job of keeping it secret, so players don't really understand how this mobile game works until they do it on the spot. In order to show everyone, it turns out that this is the way to play.

"Last year's explosion of mobile games made gamers adapt to and get used to the brand-new carrier of mobile games, and it also stimulated the anticipation of "Ancient Warfare" players for mobile games, but one thing everyone needs to understand is that mobile phones and computers are not the same. Data exchange cannot be realized.

Because it is impossible for mobile phone users to play against computer users together, it is impossible for us to exchange game account data between mobile phones and computers. Below, everything starts over.

Of course, in order to protect the rights and interests of old users, if a player registers a mobile game account with a computer account, there will be 20% historical consumption rebates, and these rebates can be used directly in the mobile game.

After understanding the incompatibility between the mobile phone and the computer, the next key issue is the data interoperability between the mobile phone systems. Our mobile game "Ancient Warfare" will be launched on Hongmeng, Vientiane, IOS and Android systems at the same time , but due to the system limitations of IOS and Android, currently only the game data of Hongmeng and Vientiane can be exchanged.

In other words, users of the Hongmeng system can enjoy the interoperability of game data by logging in to their accounts in the Vientiane system, but Android users cannot log in to their game accounts on other systems. "

There was a heated discussion on this issue on site and online, especially among overseas users.

"That is to say, I use an Android phone. If I want to change to a Hongmeng or Vientiane phone in the future, my game account will be invalidated?"

"This is indeed a bit inconvenient. If I change my Android to Vientiane, wouldn't my previous energy be in vain?"

"I think you guys are thinking too much. Do you think a game is enough to influence players to choose which phone to buy? There should not be many people who take games as an important or even core consideration when buying a phone, right?"

"Don't be in a hurry to say it. Your rank, your skin, and your character are all bought in exchange for time and money, and they are not given for nothing."

"Huaxia people are basically either Hongmeng or Vientiane. This doesn't seem to affect Huaxia users, but we still have a lot of Android phones. Can this problem really not be solved? Did Meng Qian deliberately target IOS and Android? Yes Do you want to popularize science in the technical party?"

"I think that even if Dafeng Group really wants to target IOS and Android, it doesn't need to use a game at all."

"The same is true for several games released in the United States last year. Different systems cannot communicate with each other. This is obviously not a targeted problem. It should indeed be a technical problem."

"Let's play it for a while first. If it's really fun, change the next mobile phone to Vientiane or Hongmeng, otherwise it will be too inconvenient."

Everyone is just guessing now, and after the game is launched, they will gradually know all the answers.

Meng Qian then briefly introduced the various benefits of the mobile game after it was launched, and then started the next topic, "Next, let's take a look at another protagonist today: "Shan Hai Jing."

There was another thunderous scream at the scene.

What is "Shan Hai Jing"? "Shan Hai Jing" is a peak production game that Dafeng Entertainment started to build in 2007, which took 7 years and cost 5 billion soft sister coins.

As the promotion of this game has become more and more frequent in the past two years, "Shan Hai Jing" has been placed with high hopes by Chinese players, and they all call it a 3A masterpiece that China can truly compete with game manufacturers.

However, Meng Qian first mentioned his views on 3A masterpieces, "Shan Hai Jing is definitely a 3A masterpiece, but I don't really like the term 3A masterpiece, because 3A masterpieces have become a 3A masterpiece in recent years. It is a kind of game logo, but the question is, can the quality of a game really be determined by these three A's?

Anyone who understands the game industry and the film and television industry knows that now, whether it is a few famous game manufacturers or a film and television benchmark like Hollywood, they have all embarked on an assembly line production mode.

Standardized scripts, standardized actors, standardized shooting, standardized post-production, standardized marketing. In the end, audiences did see big-budget movies and buy big-budget games, but are the movies really good? Is the game really fun?

It is debatable.

In fact, no matter in the game industry or the film and television industry, there are still many directors, screenwriters, actors and designers who are pursuing the real good, that is, the plot of the movie is good, and the content of the game is fun.

In this day and age, we are a bit bluffed by big productions. Of course, behind this is the power of capital, because assembly line production is more profitable, but it is actually a bit sad that the market has been tuned into this way.

Fortunately, we can ignore these industry rules, because we have money.

We often say that the world is inseparable from capital, but we must work hard not to be kidnapped by capital. In order to achieve this goal, I made myself a big capitalist.

"Hahahahaha." There was warm applause and laughter at the scene, and it also aroused many people's thinking.

"So although "Shan Hai Jing" is also a big production, it is indeed for a better visual experience, but what we care more about is the game itself, and we hope the game is fun."

Meng Qian started to show "The Classic of Mountains and Seas" after finishing what he wanted to say. The production of "The Classic of Mountains and Seas" is definitely of the world's first-class level. The rich and the skilled have given enough time. It is impossible to justify this matter.

As for whether it is fun or not, players have to wait for the game to be released to the market.

After showing "Shan Hai Jing", Meng Qian suddenly raised a question, "For such a game with extremely exquisite graphics, I don't know if everyone has the same expectation as I do, looking forward to being able to experience it personally. "

"Yes!" Many people shouted in unison.

Hearing someone pick up the conversation, Meng Qian followed their words and said, "Then let's move on to the next topic today, if this possibility can be realized."

As Meng Qian spoke, the content on the big screen changed, and the third theme of this press conference came: breaking through the dimensional wall.

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