Video Game Designer

Chapter 453 Success is not terrible, whoever is less is embarrassed

When it comes to independent games, it is the first impression people get.

In terms of cost, it is a game made at a low cost of one hundred or two hundred thousand, or hundreds of thousands of dollars.

From the perspective of the production team, one person, two people, three people, absolutely no more than a slap in the face, numerical planning, music, art, and programs are all in charge of one person, which is common.

A person who can make a good independent game is basically an old fritter who has been in the game industry for several years. If a person who has no experience or even is not familiar with the game industry wants to develop an independent game, Then either you are a real genius, or you rely on luck.

Hundreds of games have been submitted, many of which seem to be quite innovative, but in fact there is no way to achieve them.

For example, in one of the games, in a demo and GDD, they said they wanted to make a sci-fi game with a pixel art style.

Then the background of the whole game is the universe, with more than tens of billions of planets, and then there are different terrains, different monsters, and even different weather, climate, and planet gravity in the planets, and then there are different civilization structures. .

For example, mechanical civilization, technological civilization, cultivation civilization, and biological civilization, and all players will be in the same server, starting from scratch, building a weak civilization, and the development process is probably like a 'spore'.

Wow, so cool!

Judging from the description of the follow-up game in GDD, it is indeed a very cool game.

Then this right button was decisively deleted.

The auditors don't know whether the person who wrote this GDD is serious or just trying to cheat them so that they can make a fortune.

If you are serious, you can only say that you can persist for another half century. It is possible that the technology in half a century will be able to develop to what you want.

Such a huge plan, even if Tianhe Network is allowed to do it, it can't be done!

The first is about the AI ​​technology in the game, and the second is the accumulation of a large number of art materials, as well as memory release and other issues, and the BUG generated by so much content is absolutely terrifying.

...

In the headquarters of EA in Redwood City, Chuhe and Charles were sitting in his office.

Just now, Chuhe and Charles visited EA's headquarters.

At the same time, I also saw some works from EA, such as a game that is being secretly developed, which looks quite interesting.

Just like Marvel's Iron Man, a game related to mechs.

Of course, although it is a secret development and no news has been announced to the public, it is mainly because EA's reputation has not been very good recently. In the case of the limelight, EA is also worried that this news will become negative news after it is released.

After all, the previous Andromeda and Star Wars 2 have already hurt EA a little bit.

"Will the IP of Dead Space be given to us together?" Chu He sat in the office and joked with Charles with a smile.

Hearing Chuhe's words, Charles couldn't help but be speechless: "We can't sell the copyright of Dead Space, we are not SE, we are not short of money, but if the two parties cooperate to develop, we will not refuse."

Speaking of SE, I have to say that after the original Nier copyright was sold, and Platinum Studio took over to make it an extremely popular game, SE can be said to regret it.

Who can think of a three-line IP that can be played by others?

But I feel remorseful. In fact, both SE and EA are very clear that the copyright of Nier remains in their hands, and that is still the third-line shady IP.

After it was handed over to Platinum Games, the focus was shifted from the background world view and plot of the game to the sexy female characters, coupled with the refreshing ACT style, this is the main reason for Neil's success.

Of course, the main reason was that SE itself was not having a good time at that time. The continuous losses made SE a bit difficult, so there were all kinds of ugly moves, such as its classic IP Final Fantasy, Kingdom Hearts, Dragon Quest, Killer, played mobile games one after another, and lost his reputation of only 5 points to 3 points.

The difference with SE is that EA is not short of money now, don't look at its market value plummeting because of several failed strategies in a row.

But in terms of cash, EA really doesn’t lack at all, and Dead Space itself, as an FPS game, can be said to be one of EA’s housekeeping skills. Wouldn't it be great to launch a Dead Space 1 reset in two or three years?

Of course, the more important reason is that EA itself is a little scared.

It’s okay to sell the copyright, but the key is that after selling it to you, if you make this game a hit, wouldn’t it be over?

Then the market value of my EA will fall again?

After all, the same studio has failed for several consecutive games under its own EA.

Then you switched to Tianhe Network, and you suddenly succeeded. Doesn’t that mean that my EA is a younger brother?

It's not a big deal to have an IP that is almost cool, but the key is to avoid embarrassment.

Hearing what Charles said, Chu He just smiled and said nothing.

The old-fashioned dead space can't actually make too many changes, and innovation is inevitable.

For example, when EA disbanded studios such as Bullfrog and Ximu, countless players condemned EA, but in fact, in the final analysis, these studios did not make games that meet the tastes of current players. Although they have a certain relationship with EA, there are also Part of the reason is that the studios at the time couldn't make fun, big-selling games.

Just like Capcom's Resident Evil, from the original horror game, it slowly evolved into an FPS game, and then returned to the original origin, pursuing pure horror.

This is actually a choice made by the player market.

The feelings of the player are not the game, but the memory related to that game, just like the domestic Swordsman series, which releases new works every year, but in fact, many players will not pass the level after buying it , just to pay for the past feelings and memories.

"We won't discuss the specific details, but I have an idea about the type of game. It's better to make a mecha-type FPS game." Chu He looked at Charles and said.

It seems that Tianhe Network has never set foot in science fiction FPS games.

Mecha brawl, it sounds like, does seem to be interesting.

Just like a work called Gundam over there, mechas are the romance of men.

It's hard~ The steam account bound to the token was stolen~ I was stolen to eat chicken and hang up, and now I'm banned and get a red ban message, so uncomfortable! ! ! In the future, when I play CSGO, others will say that I am such a good player, and I still hang up!

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