Video Game Designer

Chapter 454 Future Science Fiction Game

Mecha-type sci-fi FPS games, there are not many games of the same type in the actual market, and there are not many famous ones.

Of course, this is the premise of not adding the Gears of War and the Halo series. Strictly speaking, the two games of Halo and Gears of War are not mecha games.

And in the early years, there was a mecha sci-fi game in China, and it also received a lot of praise abroad, that is the "Great Qin Titans" issued by Huanxi Yipai Investment.

At that time, it was a bit false to say that it was world-class, but at least it was top-notch, and the multiplayer mode and mecha shooting feel were not bad.

And at that time, a very novel two-life game setting was adopted at that time, that is, when the mecha explodes, the player can escape from the mecha, and as long as he is not killed in a short time, he can summon the mecha again A comeback.

However, there were a lot of piracy at that time, and the quality of the game itself was too high, making it impossible for domestic mainstream machines to run, and it ended in a dismal end.

The game situation in the early years was really embarrassing. On the one hand, there was the impact of piracy, and on the other hand, the game was not able to make the game too good, because it was too good to play with the configuration of domestic players.

As for optimization, it was not that there were excellent optimization program talents in China at that time, but these talents would basically be poached by foreign first-class workshops such as EA, Virtuos, and Ubisoft.

Domestic manufacturers and studios can only pay three to four thousand wages, while foreign factories can pay tens of thousands of wages. Where would you choose to go?

As for the major foreign manufacturers, there are no mech-type games that can be produced.

Except for IP fan-oriented games such as Transformers and Gundam, the only game that can be called a pure mech type is the Hawken in the early years, Capcom's "Lost Planet" and Digital Extremes. 'Warframe' is out.

"Mecha game? This doesn't seem appropriate." Charles was taken aback when he heard Chu He's words, and then said with a strange expression.

Isn't this a joke?

What mecha game are you doing!

Our EA is going to make mecha games, and then you Tianhe Networks will cooperate with us to develop game types and also make mecha games?

At that time, if our mech-type game made by EA fails, and then we succeed in developing it with you, wouldn't that be a slap in the face?

After all, what I did failed, but the cooperation with Tianhe Network was successful. Doesn't that mean that the credit is all due to Tianhe Network, and the quality of the game may even be higher without EA?

Although Charles is very confident in his own game, after all, this project has been planned for a long time, and it has been secretly started since the beginning of Dragon Age.

As for the game that Tianhe Network cooperated with EA, it will fail at that time, which is not a good thing.

Even if EA's own mecha game is successful, many people will say that EA is to blame for some of Tianhe Network's achievements in the past, and now it has failed Tianhe Network.

After all, EA has made great achievements in this industry. Ximu, Bullfrog, etc. were all single-handedly lost by EA, and these games carry the good memories of many players.

Although these studios were lost by EA, the fundamental reason is that the core members of the team did not think about making progress. For example, in the Bullfrog Studio that was disbanded by EA, some of the members formed Mucky Foot Productions. Unfortunately, all the works created were at a loss. , has been disbanded.

The other part did some tricks, established a new "Lionhead" studio, and created the industry's well-known RPG "Fable of Gods and Ghosts", and then faced the olive branch thrown by Microsoft, they gladly took it.

Then, they produced two money-losing products for Microsoft and disbanded on the spot.

Blaming the reason why the studio doesn't have good games on the manufacturer, EA feels like a dog.

Even if he is a member of EA, Charles has no doubts. When the time comes, it will really mess up. It will definitely be a large number of people who will complain about EA, not Tianhe Network.

And aside from these things, EA already has a mecha-type game, and you Tianhe Network is here to make a mecha-type game, isn't this trying to compete with yourself for the market?

Hitting yourself, this is too good.

Facing Chuhe's thoughts, Charles tried his best to persuade Chuhe whether he should change his type.

For example, something like PlayerUnknown's Battlegrounds is pretty good, of course, it's even better if it's Red Dead Redemption, and something like The Last Survivor is also good.

In a word, it’s hard to make games like mechs, why don’t we change them?

Hearing what Charles said, Chuhe couldn't help but laugh: "Okay, okay, I don't make mecha-type games, but mechanized future science fiction games are indeed very interesting."

Speaking of making mecha-type games, Chuhe is indeed a little interested in this theme, but he didn't think too much about it, or he didn't have any ideas, that is, he saw EA making mecha-type games It was just a sudden whim, but he didn't have many ideas of his own about how to make a mechanical game.

After hearing Charles' persuasion, Chuhe put out his thoughts, but he was still very interested in similar sci-fi-themed games.

"After the apocalypse, the planet is full of all kinds of mechanical creatures. The human civilization society has been destroyed and degenerated into a primitive matrilineal tribal society. It seems interesting to hunt large mechanical creatures with special abilities and primitive weapons." Chuhe looked at The screen displayed on the laptop in front of Charles.

Regarding a demo of a game demo inside EA, in the screen, the combat team surrounds a huge mechanical BOSS, using jet packs and mechanical exoskeleton armor to fight.

I have to say that the screen performance of the battle is very amazing.

But this kind of amazing battle also made Chuhe think a little bit. Can he create a game related to mechanical monsters without engaging in mechas?

The war between humans and machines is like monster hunters, but the prey has changed from various dragon creatures to mechanical creatures.

At the same time, you can also come to the production of some big scenes.

Although the games under Tianhe Networks have been very exciting for players, many players have another voice, that is, the games under Tianhe Networks do not feel amazing and exciting, and there are no big scenes of battles.

So close to reality.

There is no thrill of challenging the huge BOSS in the God of War series at all. Instead, the prototype of the Longzu Studio and Neil of the Platinum Studio have a different experience in the screen and the BOSS battle.

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